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Using elements of gamification for teaching programming

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  • 68 pages
  • 3 hours of reading

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This monograph examines the integration of gamification in education, specifically focusing on a methodology for its application in professional college training. It highlights how gamification can enhance student engagement and mastery of new content, fostering creative self-expression and independence. The work emphasizes the potential of gamification to promote peer interaction and personal development, ultimately serving as a pathway for students to achieve fulfillment and growth in their educational journeys.

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Using elements of gamification for teaching programming, Zakhro Umarova

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Released
2018
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Title
Using elements of gamification for teaching programming
Language
English
Released
2018
Format
Paperback
Pages
68
ISBN13
9786139870783
Series
Description
This monograph examines the integration of gamification in education, specifically focusing on a methodology for its application in professional college training. It highlights how gamification can enhance student engagement and mastery of new content, fostering creative self-expression and independence. The work emphasizes the potential of gamification to promote peer interaction and personal development, ultimately serving as a pathway for students to achieve fulfillment and growth in their educational journeys.