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Engaging with the experiences of primary school children in a year-long after-school Minecraft club, the book employs 'rhizomic ethnography' to explore how digital play fosters community. It integrates post-structuralist theory and New Literacy Studies, using a blend of words and images to illustrate the methodology and fieldsite. By examining visual and soundscape data, the author highlights the emergent nature of play, making it a valuable resource for researchers focused on children's play and multimodal research methods.
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Researching Virtual Play Experiences, Chris Bailey
- Language
- Released
- 2022
- product-detail.submit-box.info.binding
- (Paperback)
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- Title
- Researching Virtual Play Experiences
- Subtitle
- Visual Methods in Education Research
- Language
- English
- Authors
- Chris Bailey
- Publisher
- Springer International Publishing
- Released
- 2022
- Format
- Paperback
- Pages
- 404
- ISBN13
- 9783030786960
- Series
- Description
- Engaging with the experiences of primary school children in a year-long after-school Minecraft club, the book employs 'rhizomic ethnography' to explore how digital play fosters community. It integrates post-structuralist theory and New Literacy Studies, using a blend of words and images to illustrate the methodology and fieldsite. By examining visual and soundscape data, the author highlights the emergent nature of play, making it a valuable resource for researchers focused on children's play and multimodal research methods.
