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Computer Music Instruments II
Realtime and Object-Oriented Audio
Authors
396 pages
More about the book
The first part of the book provides a thorough introduction to the C language and essential programming concepts, focusing on realtime audio programming, including synthesis and processing. The second part explores the application of object-oriented programming in modeling computer music instruments, linking instrument components with key C++ concepts. The author culminates the discussion with the development of a comprehensive object-oriented library, emphasizing practical applications in audio programming.
Book variant
2019, hardcover
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