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Thought-Provoking Play

Political Philosophies in Science Fictional Videogame Spaces from Japan

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Pages
226 pages
Reading time
8 hours

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Exploring videogames as platforms for political philosophy, this book examines how they encourage players to reconsider societal norms and envision alternatives to existing systems. Through case studies of science fiction games from Japan, it highlights the dynamic interactions between designers, players, and technology, showcasing how these games can foster critical thinking and engage with contemporary issues.

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Thought-Provoking Play, Martin Roth

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Released
2018
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(Paperback)
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