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Mathematics Education for a New Era

Video Games as a Medium for Learning

Authors

218 pages

More about the book

Focusing on the intersection of video games and mathematics education, Keith Devlin presents a compelling argument for using video games as an effective teaching tool for middle-school math. The book offers insights for educators and researchers on designing educational games that cultivate essential mathematical thinking skills, essential for thriving in a global economy. Additionally, it serves as a resource for game developers interested in creating engaging and educational math-focused video games.

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ISBN
9781568814315
Publisher
CRC Press

Categories

Book variant

2011, paperback

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