The book is currently out of stock

More about the book
Focusing on the intersection of video games and mathematics education, Keith Devlin presents a compelling argument for using video games as an effective teaching tool for middle-school math. The book offers insights for educators and researchers on designing educational games that cultivate essential mathematical thinking skills, essential for thriving in a global economy. Additionally, it serves as a resource for game developers interested in creating engaging and educational math-focused video games.
Book purchase
Mathematics Education for a New Era, Keith Devlin
- Language
- Released
- 2011
- product-detail.submit-box.info.binding
- (Paperback)
We’ll notify you via email once we track it down.
Payment methods
- Title
- Mathematics Education for a New Era
- Subtitle
- Video Games as a Medium for Learning
- Language
- English
- Authors
- Keith Devlin
- Publisher
- CRC Press
- Released
- 2011
- Format
- Paperback
- Pages
- 218
- ISBN13
- 9781568814315
- Category
- Art / Culture, Mathematics
- Description
- Focusing on the intersection of video games and mathematics education, Keith Devlin presents a compelling argument for using video games as an effective teaching tool for middle-school math. The book offers insights for educators and researchers on designing educational games that cultivate essential mathematical thinking skills, essential for thriving in a global economy. Additionally, it serves as a resource for game developers interested in creating engaging and educational math-focused video games.