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Mathematics Education for a New Era
Video Games as a Medium for Learning
Authors
218 pages
More about the book
Focusing on the intersection of video games and mathematics education, Keith Devlin presents a compelling argument for using video games as an effective teaching tool for middle-school math. The book offers insights for educators and researchers on designing educational games that cultivate essential mathematical thinking skills, essential for thriving in a global economy. Additionally, it serves as a resource for game developers interested in creating engaging and educational math-focused video games.
Book variant
2011, paperback
Book purchase
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