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Exploring the Potential of Digital Game Based Learning in the EFL Classroom
Authors
124 pages
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Focusing on the integration of digital game-based learning in English as a Foreign Language (EFL) classrooms, this thesis explores the potential of commercial video games to enhance subject and media competencies. Unlike previous studies that treat games as content, it examines them as tools and methods for teaching. The work highlights innovative approaches to incorporating gaming into educational practices, aiming to enrich the learning experience and engage students more effectively.
Book variant
2012, paperback
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