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Interactive Stories and Video Game Art

A Storytelling Framework for Game Design

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220 pages

More about the book

Focusing on the intricate relationship between player actions and video game art, this book establishes a design language for video game storytelling, drawing inspiration from ancient Greek sculpture, classical painting, and film. It provides guidelines for effective storytelling techniques, illustrated with examples from notable games like The Last of Us and Minecraft. Aimed at game developers, filmmakers, and transmedia experts, it serves as a comprehensive resource for understanding and enhancing narrative in interactive media.

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ISBN
9781138628755
Publisher
CRC Press

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Book variant

2017, hardcover

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