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Computer Games As Landscape Art
Authors
216 pages
More about the book
Exploring the intersection of art, geography, and game studies, this book examines computer games as a modern landscape medium, focusing on the Valve Source Engine. It analyzes how technical, economic, and cultural aspects shape virtual environments, particularly in single-player first-person shooters. By treating the game engine like a canvas, the author reveals how these digital landscapes reflect and influence contemporary experiences of space and play.
Book variant
2023, hardcover
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