Bookbot
The book is currently out of stock

Computer Games As Landscape Art

Parameters

Pages
216 pages
Reading time
8 hours

Categories

More about the book

Exploring the intersection of art, geography, and game studies, this book examines computer games as a modern landscape medium, focusing on the Valve Source Engine. It analyzes how technical, economic, and cultural aspects shape virtual environments, particularly in single-player first-person shooters. By treating the game engine like a canvas, the author reveals how these digital landscapes reflect and influence contemporary experiences of space and play.

Book purchase

Computer Games As Landscape Art, Peter Nelson

Language
Released
2023
We’ll notify you via email once we track it down.

Payment methods