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Computer Games As Landscape Art

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  • 216 pages
  • 8 hours of reading

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Exploring the intersection of art, geography, and game studies, this book examines computer games as a modern landscape medium, focusing on the Valve Source Engine. It analyzes how technical, economic, and cultural aspects shape virtual environments, particularly in single-player first-person shooters. By treating the game engine like a canvas, the author reveals how these digital landscapes reflect and influence contemporary experiences of space and play.

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Computer Games As Landscape Art, Pete Nelson

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Released
2023
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(Hardcover)
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