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Graphics Shaders

Theory and Practice, Second Edition

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  • 520 pages
  • 19 hours of reading

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Focusing on shader programming, this book provides a comprehensive guide using OpenGL and OpenGL Shading Language. It covers effective techniques for creating graphics shaders applicable in art, animation, gaming, and visualization. The updated edition features a new chapter on transitioning from fixed-function to shader-based OpenGL, along with enhanced graphics, examples, and exercises. Key topics include tessellation shaders, the invariant qualifier for multipass rendering, and innovative applications like terrain bump-mapping and LIDAR data integration.

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Graphics Shaders, Mike Bailey, Steve Cunningham

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Released
2011
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(Hardcover)
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