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Graphics Shaders

Theory and Practice, Second Edition

Authors

520 pages

More about the book

Focusing on shader programming, this book provides a comprehensive guide using OpenGL and OpenGL Shading Language. It covers effective techniques for creating graphics shaders applicable in art, animation, gaming, and visualization. The updated edition features a new chapter on transitioning from fixed-function to shader-based OpenGL, along with enhanced graphics, examples, and exercises. Key topics include tessellation shaders, the invariant qualifier for multipass rendering, and innovative applications like terrain bump-mapping and LIDAR data integration.

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ISBN
9781568814346
Publisher
CRC Press

Categories

Book variant

2011, hardcover

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