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Focusing on shader programming, this book provides a comprehensive guide using OpenGL and OpenGL Shading Language. It covers effective techniques for creating graphics shaders applicable in art, animation, gaming, and visualization. The updated edition features a new chapter on transitioning from fixed-function to shader-based OpenGL, along with enhanced graphics, examples, and exercises. Key topics include tessellation shaders, the invariant qualifier for multipass rendering, and innovative applications like terrain bump-mapping and LIDAR data integration.
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Graphics Shaders, Mike Bailey, Steve Cunningham
- Language
- Released
- 2011
- product-detail.submit-box.info.binding
- (Hardcover)
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- Title
- Graphics Shaders
- Subtitle
- Theory and Practice, Second Edition
- Language
- English
- Authors
- Mike Bailey, Steve Cunningham
- Publisher
- CRC Press
- Released
- 2011
- Format
- Hardcover
- Pages
- 520
- ISBN13
- 9781568814346
- Category
- Art / Culture, Computers, IT, Programming
- Description
- Focusing on shader programming, this book provides a comprehensive guide using OpenGL and OpenGL Shading Language. It covers effective techniques for creating graphics shaders applicable in art, animation, gaming, and visualization. The updated edition features a new chapter on transitioning from fixed-function to shader-based OpenGL, along with enhanced graphics, examples, and exercises. Key topics include tessellation shaders, the invariant qualifier for multipass rendering, and innovative applications like terrain bump-mapping and LIDAR data integration.