Bookbot

Programming Game AI by Example

Parameters

  • 522 pages
  • 19 hours of reading

More about the book

This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Book purchase

Programming Game AI by Example, Mat Buckland

Language
Released
2005
product-detail.submit-box.info.binding
(Paperback)
We’ll email you as soon as we track it down.

Payment methods

No one has rated yet.Add rating