Bookbot

Level of Detail for 3D Graphics

Authors

  • Various authors

Parameters

  • 432 pages
  • 16 hours of reading

More about the book

Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.

Book purchase

Level of Detail for 3D Graphics, Various authors

  • Withdrawn from library
Language
Released
2002
product-detail.submit-box.info.binding
(Hardcover),
Book condition
Damaged
Price
€40.61

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