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Gadgets and Gears

Step into a world where history collides with fantastical inventions and intricate machinery. This series follows daring characters on thrilling adventures, blending historical settings with elements of mad science. Prepare for fast-paced narratives filled with ingenious gadgets and the gears that drive them.

The Ire of Iron Claw
Gadgets and Gears - The Mesmer Menace
Tick-Tock Man

Recommended Reading Order

  1. 1
  2. 2

    The Ire of Iron Claw

    Gadgets and Gears, Book 2

    • 192 pages
    • 7 hours of reading

    The Kennewicketts are thrust into a high-stakes battle against the evil Mesmers, who are scheming to take over the world. Their mission involves thwarting a smuggling operation in Italy and saving Nikola Tesla's sabotaged invention designed to provide free electrical power. As they journey in the airship Daedalus, they encounter murderous sky pirates but manage to escape aboard the Arachne, a steam-powered mechanical spider. With their robotic staff and the clever Wally, they must confront the Mesmers' leaders, Iron Claw and Madini, to protect their world once again.

    The Ire of Iron Claw
  3. 3

    Tick-Tock Man

    Gadgets and Gears, Book 3

    • 144 pages
    • 6 hours of reading

    The story follows Wally and Noodles as they embark on a thrilling adventure in London, where they encounter Dobbin, a young pickpocket entangled with the enigmatic Tick-Tock Man. As they navigate secret tunnels to rescue Dobbin's sister, the narrative blends humor with elements of history and technology, showcasing their scientific ingenuity and camaraderie. This installment promises excitement and mad science, highlighting the duo's determination to save the day.

    Tick-Tock Man