First published in Japan in 2014 by Kodansha Ltd., Tokyo, as Real Account volume 1--Colophon.
Real Account Series
This series plunges into the dark side of virtual reality and social media, where online popularity has deadly consequences. The protagonist finds his virtual life bleeding into terrifying reality as he's forced into dangerous games. As the lines blur between the digital and the real, he must uncover the true meaning of friendship and loyalty. It's a thrilling, high-stakes adventure that explores identity and survival in a hyper-connected world.






Recommended Reading Order
- 1
- 2
Real Account Volume 2
- 154 pages
- 6 hours of reading
First published in Japan in 2014 by Kodansha Ltd., Tokyo, as Real Account volume 2--Colophon.
- 3
Real Account Volume 3
- 157 pages
- 6 hours of reading
First published in Japan in 2015 by Kodansha Ltd., Tokyo, as Real Account volume 3--Colophon.
- 4
First published in Japan in 2015 by Kodansha Ltd., Tokyo, as Real Account volume 4--Colophon.
- 5
-First published in Japan in 2015 by Kodansha Ltd., as Real account volume 5---Colophon.
- 6
Real Account Volume 6
- 150 pages
- 6 hours of reading
First published in Japan in 2015 by Kodansha Ltd., as Real account volume 6. číst celé
- 7
First published in Japan in 2016 by Kodansha Ltd., as Real account volume 7-- Colophon. číst celé
- 8
First published in Japan in 2016 by Kodansha Ltd., as 'Real account' volume 8 --Colophon.
"After the death of their parents, Ataru Kashiwagi and his younger sister, Yuri, depend on each other. Ataru works hard at high school and his job, and spends his leisure time on a social media site: Real Account. Eventually, he hits 1,500 followers, but he sometimes wonders how much they really care about him. One night, the screen ominously begins to glitch, only displaying: The Game Will Now Begin. In the blink of an eye, Ataru finds himself transported into Real Account's loading screen - except now it's a 3-D lobby! Before them stands Marble, the smiley-faced announcer. With a sinister cheerfulness, Marble says, "If you die in here, you die out there...and so do all your followers!""--Amazon.com.
When Ataru Kashiwagi is sucked into a virtual world by his social media account to participate in a depraved game, he must use his smarts to win and return to the real world.It's a simple premise: if you reach zero followers, you die.
Real Account 9-11
- 341 pages
- 12 hours of reading
A single 600-page book containing the Japanese Vols. 9-11 of Real Account at a low price! Ages 16+ HAPPILY NEVER AFTER With the threat of the Derp Marbles growing stronger, Yuma's goal to discover his true identity becomes second to another: destroy Real Account. Reunited with Chiho and Nanako, and with just 27 hours remaining in Social-Network Tag, they struggle to find out what Marble, and Real Account, have been after. Along the way, they uncover unexpected answers--like the identity of the Derp Marbles, their connection to Yuma's family, and the true purpose of Real Account. The end of the game may be in sight, but reality can't be wrapped up so neatly.