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Runemarks

This series delves into Norse mythology, offering a fresh, modern take on gods and their schemes. Follow characters as they grapple with power, destiny, and moral complexities in a thrilling world brimming with magic and ancient lore. It's an adventure that explores the boundaries between good and evil, friendship and betrayal.

Runelight
Runemarks

Recommended Reading Order

  1. 1

    Runemarks

    • 528 pages
    • 19 hours of reading
    3.7(437)Add rating

    Seven o'clock, on a Monday morning, five hundred years after the end of the world, and goblins had been at the cellar again... Maddy Smith was born with a rusty-coloured runemark on her hand - a symbol of the old gods and definitely cause for suspicion. For magic is dangerous. Or so everyone thinks. But Maddy enjoys working magic. Even if it is just to control some pesky goblins. And every time her friend, One-Eye - a good-for-nowt Outlander - comes by, he teaches her more and more about the gods and the runes. Now he wants Maddy to open Red Horse Hill and descend into World Below to retrieve a relic of the old gods. Otherwise it is likely to be the End of Everything. Again . . . An epic romp into the heart of the old Norse tales: wild, dangerous, richly inventive and superbly imaginative.

    Runemarks
  2. 2

    The squabbling Norse gods and goddesses of Runemarks are back! And there's a feisty new heroine on the scene: Maggie, a girl the same age as Maddy but brought up a world apart - literally, in World's End, the focus of the Order in which Maddy was raised. Now the Order is destroyed, Chaos is filling the vacuum left behind... and is breaching the everyday world. A chilling prophecy from the Oracle. A conflict between two girls. And with just twelve days to stave off the Apocalypse, carnage is about to be unleashed...

    Runelight