The Delta Anomaly
- 223 pages
- 8 hours of reading
A shocking San Francisco earthquake shakes up Starfleet Academy, entangling cadets Kirk, Spock, McCoy, and Uhura—and turns out to have chilling intergalactic implications.
Embark on thrilling young adult adventures set within the iconic universe of space exploration and personal growth. Follow aspiring cadets as they navigate the rigorous challenges and formative experiences of Starfleet Academy. These stories delve into themes of friendship, courage, and responsibility, as characters learn to balance the vastness of space with their own developing identities. It's an engaging read for science fiction fans seeking tales of hope and discovery.
A shocking San Francisco earthquake shakes up Starfleet Academy, entangling cadets Kirk, Spock, McCoy, and Uhura—and turns out to have chilling intergalactic implications.
The story follows young James T. Kirk as he navigates the demanding life at the academy, grappling with the rigorous training and its effects on himself and his fellow cadets. Amidst the challenges, he observes that some recruits appear more adept at managing the pressures of their environment, setting the stage for themes of resilience, competition, and personal growth in a backdrop of romance and adventure.
In The Gemini Agent, as first-year final exams week kicks off, several incident reports with serious allegations against James T. Kirk end up on the Commandant of Midshipmen?s desk. None of the allegations are true, of course? or are they? Kirk is being plagued by mysterious blackout periods, so he finds the allegations difficult to refute. During these blackout periods, he has no recollection of what he did, save for some very disturbing and disjointed memories. Kirk needs his friends, Bones and Uhura to help prove his innocence. Who is targeting Kirk, and why is he being targeted? And how far are they willing to go? Someone close to Kirk holds the answers to all of these questions, but can he put the pieces together before it?s too late?
In The Gemini Agent, as first-year final exams week kicks off, several incident reports with serious allegations against James T. Kirk end up on the Commandant of Midshipmen’s desk. None of the allegations are true, of course… or are they? Kirk is being plagued by mysterious blackout periods, so he finds the allegations difficult to refute. During these blackout periods, he has no recollection of what he did, save for some very disturbing and disjointed memories. Kirk needs his friends, Bones and Uhura to help prove his innocence. Who is targeting Kirk, and why is he being targeted? And how far are they willing to go? Someone close to Kirk holds the answers to all of these questions, but can he put the pieces together before it’s too late?
James T. Kirk, Leonard "Bones" McCoy, and other students at Starfleet Academy, are having fun playing the assassination game, a type of tag in which the game ends when there is only one player left, but a series of explosions on campus alerts them that someone is playing with serious intent
Kirk and Bones team up to find the source of a terrorist attack again Starfleet Academy, with prime suspects ranging from one of the visiting Varkolak to a member of an Academy secret society dedicated to erasing threats to the Federation.