When his girlfriend is killed in a terrorist attack committed by the sinister Bookman, young poet Orphan becomes involved in a web of secrets and lies. His quest to uncover the truth takes him from the hidden catacombs of a London on the brink of revolution, through pirate-infested seas, to the mysterious island that may hold the secret to the origin not only of the shadowy Bookman, but of Orphan himself
The Bookman Histories Series
This series plunges readers into an alternate Victorian London where forbidden magic, advanced technology, and literary power collide. Follow a determined orphan as he confronts a terrifying terrorist whose weapon of choice is the written word. Prepare for a thrilling journey filled with conspiracy, revenge, and high-stakes adventure in a world where the boundaries between life and death blur. It's a grand steampunk epic with a dark, fantastical edge.




Recommended Reading Order
- 1
- 2
CAN’T FIND A RATIONAL EXPLANATION TO A MYSTERY? CALL IN THE QUIET COUNCIL. The mysterious and glamorous Lady De Winter is one of their most valuable agents. A despicable murder inside a locked and bolted room on the Rue Morgue in Paris is just the start. This whirlwind adventure will take Milady to the highest and lowest parts of that great city – and cause her to question the very nature of reality itself.
- 3
Great Game
- 432 pages
- 16 hours of reading
Airship battles, Frankenstein monsters, alien tripods and Houdini: The Great Game is a cranked-up steampunk thriller in which nothing is certain - not even death.
Containing all three Bookman History novels: The Bookman Camera Obscura The Great Game File Under: Steampunk [ Alternate History! Diabolical Anarchists! Murder Most Foul The End of Days ]