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The Library

Step through a dimensional portal into a mysterious library where restless spirits pen their unfinished tales. Filled with untold stories of inexplicable and frightening events, these volumes hold mysteries from the past and present. Living agents must venture into impossible worlds to solve these supernatural enigmas, completing stories to help spirits find peace or save someone from a terrible fate. It's a race to finish the books before the books finish them.

Black Moon Rising
Oracle of Doom
Surrender the Key.

Recommended Reading Order

  1. 1

    Surrender the Key.

    • 272 pages
    • 10 hours of reading

    There s a place beyond this world, beyond the land of the living, where ghosts go to write their unfinished stories stories that ended too soon. It s a place for unexplained phenomena: mysteries that have never been solved, spirits that have never been laid to rest. And there s only one way in or out

    Surrender the Key.
  2. 2

    Black Moon Rising

    • 304 pages
    • 11 hours of reading

    “I'm not sure anyone does suspense quite like D. J. MacHale.” —James Dashner, bestselling author of the Maze Runner series The next fast-paced, thrilling adventure from bestselling author D. J. MacHale! Marcus is an agent of the Library—a place filled with tales that don’t have endings. Mysteries that won’t be solved until Marcus and his friends Theo and Lu step in to finish them. Before it’s too late. Because mysterious accidents are disturbing a middle school in Massachusetts. Windows shatter for no reason. Bleachers collapse at a pep rally. Most of the students think they’re just having a string of bad luck, but Marcus suspects something a lot more dangerous. Something like witchcraft. When the black moon rises, this story must come to an end . . . one way or another.

    Black Moon Rising
  3. 3

    Oracle of Doom

    • 304 pages
    • 11 hours of reading

    Check out a book and read your future. . . . It's another page-turning adventure from #1 New York Times bestselling author D. J. MacHale! Marcus is an agent of the Library, a place filled with tales that don't have an ending. Puzzles that won't be solved until Marcus and his friends step in to finish them. This time it's their own stories at stake. Theo just visited the Oracle Baz, an old amusement-park machine that spits out fortunes for the cost of a quarter. Fun, right? The only problem is, the oracle's cheap predictions have been coming true . . . and Theo's fortune says that life as he knows it will end on his fourteenth birthday! Plus, Lu's cousin, who also went to the oracle, is missing. Marcus knows where to find help for his friends--the Library. It turns out that the Oracle Baz was a real man who died in a fire long ago. Can a glimpse into the fortune-teller's past change all their futures?

    Oracle of Doom