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David L. Craddock

    David L. Craddock is an author whose works delve into the intricate development of video games and the realms of epic fantasy. His writing is characterized by a meticulous exploration of how game worlds were conceived and evolved, often revealing the behind-the-scenes stories of their creators. In fantasy, Craddock crafts expansive universes and compelling protagonists designed to captivate young adult readers. His ability to transport readers into distinct realities, whether rooted in fact or imagination, marks his significant contribution.

    Niech żyje Mortal Kombat. Runda 1
    One-Week Dungeons
    Break Out
    What Ship, Where Bound?
    • 2022

      One-Week Dungeons

      • 168 pages
      • 6 hours of reading

      Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires.

      One-Week Dungeons
    • 2021

      The first book to provide a detailed yet highly accessible account of 1,000 years of visual signalling at sea.

      What Ship, Where Bound?
    • 2017

      "Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. Long before video games became a multi-billion-dollar industry, a small group of hackers created the Apple II, a PC that contained less memory than the average size of a Microsoft Word document and turned heads by outputting graphics in color. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia s trap-filled labyrinth, Break Out recounts the making of some of the Apple II s most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them."--Page 4 of cover.

      Break Out