Explore the latest books of this year!
Bookbot

Karen Schrier

    We the Gamers
    • We the Gamers

      How Games Teach Ethics and Civics

      • 400 pages
      • 14 hours of reading

      Exploring the intersection of gaming and education, this book highlights how popular games like Minecraft and Animal Crossing: New Horizons can serve as powerful tools in teaching ethics, civics, and social studies. It emphasizes the potential of video games to foster learning, enhance critical thinking skills, and motivate civic engagement, making a compelling case for their integration into educational curricula.

      We the Gamers