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We the Gamers

How Games Teach Ethics and Civics

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  • 400 pages
  • 14 hours of reading

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Exploring the intersection of gaming and education, this book highlights how popular games like Minecraft and Animal Crossing: New Horizons can serve as powerful tools in teaching ethics, civics, and social studies. It emphasizes the potential of video games to foster learning, enhance critical thinking skills, and motivate civic engagement, making a compelling case for their integration into educational curricula.

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We the Gamers, Karen Schrier

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Released
2021
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4.2
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9 Ratings

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