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Nick Iuppa

    Nick Iuppa is a storyteller who transitioned from a career in film and television to the world of novel writing, driven by a desire for creative control. His early experiences included internships at MGM and working on TV specials with Dr. Seuss and Chuck Jones, followed by work on "Wonderful World of Disney" and designing internet entertainment at Paramount Pictures. Frustrated by the collaborative nature of the film industry, he turned to novels to fully realize his artistic vision. Iuppa's writing often explores deep, unsettling characters, drawing inspiration from masters of the genre. He enjoys developing characters and allowing them to guide the narrative, creating unique worlds that blend fantastical elements with historical intrigue.

    The Witch Within Her
    Story and Simulations for Serious Games
    End-To-End Game Development
    Story and Simulations for Serious Games
    Interactive Design for New Media and the Web
    • This publication from Routledge explores significant themes and concepts relevant to its field, contributing to academic discourse since its first release in 2001. It is part of a reputable imprint under Taylor & Francis, known for its scholarly works. The book aims to provide insights that are both informative and thought-provoking for readers interested in the subject matter.

      Interactive Design for New Media and the Web
    • Examines how to create a story, while relating practical considerations of building a simulation. This book also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences.

      Story and Simulations for Serious Games
    • End-To-End Game Development

      Creating Independent Serious Games and Simulations from Start to Finish

      • 371 pages
      • 13 hours of reading

      The book provides a comprehensive guide to the entire game development process, offering insights from industry veterans. It outlines a detailed roadmap covering all phases of creating successful interactive products, making it an essential resource for aspiring game developers.

      End-To-End Game Development
    • Story and Simulations for Serious Games

      Tales from the Trenches

      • 264 pages
      • 10 hours of reading

      Focusing on the art of storytelling, this book explores the practical aspects of creating narratives within simulations. It delves into the role of stories as traditional methods for teaching and knowledge acquisition. Additionally, it examines various theories of interactive narrative design, including synthetic story creation and management, as well as the concept of participant-generated story experiences, offering a comprehensive guide for those interested in narrative development in interactive mediums.

      Story and Simulations for Serious Games
    • The Witch Within Her

      • 402 pages
      • 15 hours of reading

      The narrative unfolds with a possessed child entangled in a fierce conflict among witches, as Babcia Czarownica faces formidable foes including a lustful priest and a vengeful undead beauty. Set against a backdrop of centuries of horror, she must navigate this treacherous landscape while sharing the body of an eight-year-old girl. The stakes are high as she battles seductive forces to protect her grandson and his family, leading to a gripping tale of witchcraft and supernatural challenges.

      The Witch Within Her