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Story and Simulations for Serious Games

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Examines how to create a story, while relating practical considerations of building a simulation. This book also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences.

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Story and Simulations for Serious Games, Nick Iuppa, Terry Borst

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Released
2007
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(Paperback)
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7 Ratings

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