Explore the latest books of this year!
Bookbot

Max Schuchart

    The Book of Merlyn
    Unfinished tales of Númenor and Middle-earth
    The Silmarillion
    Tales from the Perilous Realm
    Adventures in The Skin Trade
    The Lord of the Rings
    • 2001
    • 2000

      Tales from the Perilous Realm

      • 192 pages
      • 7 hours of reading
      4.1(4469)Add rating

      Peri Diyarı tehlikeli bir yerdir ve ihtiyatsız ayaklar için pek çok çukur, fazla cüretli olanlar için pek çok zindan barındırır... Peri masallarının dünyası engin, derin ve yüksektir, ve birçok şeyle doludur: Orada her tür hayvan ve kuş; kıyısız denizler, sayısız yıldız; kendisi bir büyü olan güzellik, ve her daim mevcut bir tehlike; kılıç kadar keskin coşku ve hüzün vardır. O diyara girmiş bir insan orayı gördüğü için kendini talihli sayabilir, ama Peri Diyarı'nın zenginliği ve tuhaflığı gezginin dilini bağlar, anlatamaz. Ve orada bulunduğu sürece, çok fazla soru sorması tehlikelidir, çünkü kapılar yüzüne kapanabilir ve anahtarlar kaybolabilir. Yayına Hazırlayan: Evrim Öncül Sanat Yönetmeni: İnci Batuk Kürkçügil Sayfa Düzeni Baskıya Hazırlık: Yeşim Ercan

      Tales from the Perilous Realm
    • 1998

      The Book of Merlyn

      • 176 pages
      • 7 hours of reading
      3.6(401)Add rating

      "... a personal as well as historical story that crisscrosses the centuries on the question of war & peace." - NY Times This magical account of King Arthur's last night on earth spent weeks on the New York Times Best-seller List following its publication in 1977. Even in addressing the profound issues of war & peace, The Book of Merlyn retains the life & sparkle for which White is known. The tale brings Arthur full circle, an ending, White wrote, that "will turn my completed epic into a perfect fruit, 'rounded off & bright & done'."

      The Book of Merlyn
    • 1998
      4.0(29895)Add rating

      An extraordinary discovery is waiting for you on these pages. Mythic lore and forgotten legends unearthed by Christopher Tolkien from his father's archives unveil never-before-told stories of the three ages of ancient Middle-earth. THE FIRST AGE Young lord Turin fled from Morgoth’s forces, wandering in disguise as an outlaw until he could avenge his people against the evil that had razed his home. But Turin lived under the curse of a hateful dragon—and the lord’s secret identity hid more than he knew. THE SECOND AGE Prince Aldarion’s heart belonged to Erendis, but his passion lay with the ocean, and the great ships that sailed beyond the sight of the land. But no man could serve two mistresses—and no mortal’s love could withstand the lure of the sea. THE THIRD AGE The great warrior Isildur escaped with the One Ring, cut from the Dark Lord Sauron’s hand, to hide it from Evil’s grasp. But Isildur would learn the burden of a ringbearer—and of its temptation and despair.

      Unfinished tales of Númenor and Middle-earth
    • 1992

      Heugenis, Smart en het Sterrenzwaard - 1: De Drakentroon

      Eerste boek van Heugenis, Smart en het Sterrenzwaard

      • 754 pages
      • 27 hours of reading

      De Drakentroon is het verhaal van Simon, een koksjongen en tovenaarsleerling, wiens dromen over grote daden en heroïsche oorlogen maar al te waar worden wanneer zijn wereld verscheurd wordt door een verschrikkelijke burgeroorlog, gevoed door oude haatgevoelens, eeuwige vijanden en duistere machten van tovenarij. Want in Osten Ard, een land dat eens bewoond werd door de elfachtige Sithi, ligt Prester John, de Hoge Koning, op sterven. En met zijn dood zal een sluimerend kwaad worden ontketent wanneer de Stormkoning, de niet-gestorven vorst van de Sithi, zijn verloren gegane rijk tracht te herwinnen. Slechts een kleine groep, het Verbond van de Rol, herkent het ware gevaar dat Osten Ard wacht. En aan Simon wordt de taak opgedragen om de queeste te leiden naar de oplossing van een raadsel dat de enige hoop op redding biedt - een raadsel van lang verloren gegane woorden van macht...

      Heugenis, Smart en het Sterrenzwaard - 1: De Drakentroon
    • 1986

      Adventures in The Skin Trade

      • 115 pages
      • 5 hours of reading

      As a rule, a good novel does not always make a good play––especially a novel as unconventional as this one by Dylan Thomas. But Andrew Sinclair’s brilliant adaptation of Adventures in the Skin Trade is the exception. This is the story of young Samuel Bennet––a not entirely innocent provincial––who leaves his Welsh home to let adventure find him in London. Sam is soon deeply involved––all the while with his finger stuck fast in an ale bottle––with a fantastic assortment of odd characters whom only Dylan Thomas could have conceived. What The Times Literary Supplement said about Adventures in the Skin Trade as a novel still applies to the play: “There is no doubt of Thomas’s genius as a comic writer … there are memorable images and phrases on every page.” One reason is Andrew Sinclair’s exceptionally skillful adaptation.

      Adventures in The Skin Trade
    • 1978

      A number-one New York Times bestseller upon its release, this work is the heart of J.R.R. Tolkien's imaginative writing, with origins predating THE HOBBIT. Tolkien regarded it as his most significant achievement, and although published posthumously, it lays the groundwork for his other writings. It narrates the creation of the world and the events of the First Age, providing a backdrop for characters in THE LORD OF THE RINGS, such as Elrond and Galadriel, who participated in these ancient events. Central to the tale are the three Silmarils, jewels crafted by the gifted Elf Feanor, which contained the Light of the Two Trees of Valinor before their destruction by Morgoth, the first Dark Lord. Following this, the pure Light of Valinor was preserved only in the Silmarils, which Morgoth seized and placed in his crown, hidden within the fortress of Angband in northern Middle-earth. The narrative explores Feanor's rebellion against the gods, his kin's exile from Valinor, their return to Middle-earth, and their desperate, heroic struggle against the great Enemy. This second edition includes a letter from Tolkien detailing his intentions for the book, offering insight into his vision of the earlier Ages of Middle-earth.

      The Silmarillion
    • 1956

      The Lord of the Rings

      • 1137 pages
      • 40 hours of reading
      4.8(1895)Add rating

      One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them In ancient times the Rings of Power were crafted by the Elven-smiths, and Sauron, The Dark Lord, forged the One Ring, filling it with his own power so that he could rule all others. But the One Ring was taken from him, and though he sought it throughout Middle-earth, it remained lost to him. After many ages, it fell by chance into the hands of the hobbit Bilbo Baggins. From his fastness in the Dark Tower of Mordor, Sauron's power spread far and wide. He gathered all the Great Rings to him, but always he searched for the One Ring that would complete his dominion. On Bilbo's eleventy-first birthday, he disapeared, bequeathing to his young cousin, Frodo, the Ruling Ring and a perilous quest: to journey across Middle-earth, deep into the shadow of the Dark Lord, and destroy the Ring by casting it into the Cracks of Doom. THE LORD OF THE RINGS tells of the great quest undertaken by Frodo and the Fellowship of the Ring: Gandalf the Wizard; the hobbits Merry, Pippin and Sam; Gimli the Dwarf; Legolas the Elf; Boromir of Gondor; and a tall, mysterious stranger called Strider. --back cover

      The Lord of the Rings