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Monte Cook

    January 29, 1968

    Monte Cook is an author who delves into the realms of fantasy and adventure, with his work characterized by intricate world-building and compelling narratives. His background in game design has shaped his approach to storytelling, allowing him to craft experiences with depth and meticulous detail. Cook focuses on exploring the boundaries of imagination, offering readers immersive journeys. His writing is marked by a keen sense of atmosphere and a gift for creating rich, evocative settings that draw readers in.

    The Banewarrens
    Dungeon & Dragons. Dungeon Masters Guide: Core Rulebook v.3.5.
    Kobold Guide to Magic
    Monster Manual-Dungeons & Dragons, Core Rulebook III v.3.5.
    Dungeons & dragons player's handbook, Core Rulebook I v.3.5.
    Numenéra. Player's Guide
    • OCTOGEN

      • 454 pages
      • 16 hours of reading

      Set in a post-apocalyptic future, the narrative unfolds thirty-five years after catastrophic global attacks have devastated fossil fuel supplies and crippled economies. As civilization faces imminent collapse, a new international coalition, INCOL, rises to restore order. The story explores the tension between personal freedoms and the necessity of collective governance, highlighting the sacrifices required for survival in a world transformed by crisis.

      OCTOGEN2024
    • Create characters, explore the setting, and learn the rules in this inexpensive second copy of key rules and setting material. This 64-page softcover delivers a taste of the game and gives you an extra copy of key material for the gaming table.

      Numenéra. Player's Guide2018
      4.1
    • Science fiction adventure in a decaying far future setting in the new tie-in novel from the popular Numenera tabletop and PC roleplaying games.

      Numenera: The Night Clave2017
    • Kobold Guide to Magic

      • 160 pages
      • 6 hours of reading

      "The Kobold guide to magic presents more than 20 essays by experienced game designers and authors to help you breathe new life into magic."--Page [4] of cover

      Kobold Guide to Magic2014
      4.1
    • Kobold Guide to Worldbuilding

      • 124 pages
      • 5 hours of reading

      The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.

      Kobold Guide to Worldbuilding2012
      4.0
    • Legacy of the Dragons

      • 128 pages
      • 5 hours of reading

      This sourcebook provides new adversaries and allies created using the rules from the bestselling "Monte Cook's Arcana Unearthed" variant player's handbook.

      Legacy of the Dragons2004
      3.2
    • Arcana Unearthed

      • 254 pages
      • 9 hours of reading

      IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.

      Arcana Unearthed2003
      3.7
    • The Diamond Throne

      • 94 pages
      • 4 hours of reading

      The August release of Monte Cook's Arcana Unearthed the first Malhavoc Handbook, challenges players everywhere with new options and choices. This book supports those options with new rules and provides GMs with supplemental material of their own. Features of this exciting new book from 3rd Edition co-designer Monte Cook include 10 new prestige classes based on the Arcana Unearthed classes; dozens of new monsters; hundreds of new magic items that build on the new feats and spells in Arcana Unearthed; and the basics of the Malhavoc Handbook setting: the lands of the Diamond Throne.

      The Diamond Throne2003
      3.4
    • Dungeons & dragons

      • 320 pages
      • 12 hours of reading

      Kernregelbuch I bietet Werkzeuge und Optionen zur Erstellung von Charakteren für das Rollenspiel Dungeons and Dragons. Es aktualisiert die Klassen Barde, Druide, Mönch, Paladin und Waldläufer sowie die Zauberlisten und -stufen, Fähigkeiten und weitere Talente.

      Dungeons & dragons2002
      4.0
    • Monster manual : core rulebook III.

      • 224 pages
      • 8 hours of reading

      Dungeon Masters and players alike will find the new "Monster Manual" an indisipensable aid in populating their Third Edition campaigns of Dungeons & Dragons. Over 200 creeps, critters and creatures keep players on their toes, from Aboleths to Zombies. 200 full-color illustrations.

      Monster manual : core rulebook III.2000
      3.9
    • The "Dungeon Master's Guide" features beautifully rendered, intuitively presented rules and material designed to get a Third Edition D&D campaign up and running. Along with the "Player's Handbook" and the "Monster Manual", this guide comprises the core rules for the game.

      Dungeon & Dragons. Dungeon Masters Guide: Core Rulebook II2000
      3.8
    • Forgotten Realms: Realms of the Arcane

      • 312 pages
      • 11 hours of reading

      Candlekeep boasts one of the finest libraries in the Realms, where the privileged few may conduct their research. But what about its secret collections? Volumes and scrolls long forgotten or hidden from the inquiring eyes of browsers. Volumes dealing with matters that can only be described asarcane. New tales of Torl past and present by favorite Realms authors, including: Ed Greenwood, Elaine Cunningham, Jeff Grubb, Mark Anthony, and others

      Forgotten Realms: Realms of the Arcane1997
      3.7