Create characters, explore the setting, and learn the rules in this inexpensive second copy of key rules and setting material. This 64-page softcover delivers a taste of the game and gives you an extra copy of key material for the gaming table.
Monte Cook Books
Monte Cook is an author who delves into the realms of fantasy and adventure, with his work characterized by intricate world-building and compelling narratives. His background in game design has shaped his approach to storytelling, allowing him to craft experiences with depth and meticulous detail. Cook focuses on exploring the boundaries of imagination, offering readers immersive journeys. His writing is marked by a keen sense of atmosphere and a gift for creating rich, evocative settings that draw readers in.






Dungeons & dragons player's handbook, Core Rulebook I v.3.5.
- 320 pages
- 12 hours of reading
Core Rulebook I Tools and options to create characters for Dungeons and Dragons Role Playing Game. Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.
Discusses how to create and play characters of various races, classes, and abilities, covering topics including skills, feats, equipment, adventuring, and magic.
Kobold Guide to Magic
- 160 pages
- 6 hours of reading
"The Kobold guide to magic presents more than 20 essays by experienced game designers and authors to help you breathe new life into magic."--Page [4] of cover
Dungeon & Dragons. Dungeon Masters Guide: Core Rulebook v.3.5.
- 320 pages
- 12 hours of reading
Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game
The Banewarrens
- 128 pages
- 5 hours of reading
Kobold Guide to Worldbuilding
- 124 pages
- 5 hours of reading
The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.
Dungeons & dragons : player's handbook : core rulebook. 1
- 304 pages
- 11 hours of reading
The player's handbook includes everything you need to create and play your ideal Dungeons and Dragons character. An indispensable manual of fantasy roleplaying.
Monster manual : core rulebook III.
- 224 pages
- 8 hours of reading
Dungeon Masters and players alike will find the new "Monster Manual" an indisipensable aid in populating their Third Edition campaigns of Dungeons & Dragons. Over 200 creeps, critters and creatures keep players on their toes, from Aboleths to Zombies. 200 full-color illustrations.
Dungeon & Dragons. Dungeon Masters Guide: Core Rulebook II
- 224 pages
- 8 hours of reading
The "Dungeon Master's Guide" features beautifully rendered, intuitively presented rules and material designed to get a Third Edition D&D campaign up and running. Along with the "Player's Handbook" and the "Monster Manual", this guide comprises the core rules for the game.
Arcana Unearthed
- 254 pages
- 9 hours of reading
IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.
Forgotten Realms: Realms of the Arcane
- 312 pages
- 11 hours of reading
Candlekeep boasts one of the finest libraries in the Realms, where the privileged few may conduct their research. But what about its secret collections? Volumes and scrolls long forgotten or hidden from the inquiring eyes of browsers. Volumes dealing with matters that can only be described asarcane. New tales of Torl past and present by favorite Realms authors, including: Ed Greenwood, Elaine Cunningham, Jeff Grubb, Mark Anthony, and others
The Diamond Throne
- 94 pages
- 4 hours of reading
The August release of Monte Cook's Arcana Unearthed the first Malhavoc Handbook, challenges players everywhere with new options and choices. This book supports those options with new rules and provides GMs with supplemental material of their own. Features of this exciting new book from 3rd Edition co-designer Monte Cook include 10 new prestige classes based on the Arcana Unearthed classes; dozens of new monsters; hundreds of new magic items that build on the new feats and spells in Arcana Unearthed; and the basics of the Malhavoc Handbook setting: the lands of the Diamond Throne.
Legacy of the Dragons
- 128 pages
- 5 hours of reading
This sourcebook provides new adversaries and allies created using the rules from the bestselling "Monte Cook's Arcana Unearthed" variant player's handbook.
Educational Measurement 5th Edition
- 1440 pages
- 51 hours of reading
OCTOGEN
- 454 pages
- 16 hours of reading
Set in a post-apocalyptic future, the narrative unfolds thirty-five years after catastrophic global attacks have devastated fossil fuel supplies and crippled economies. As civilization faces imminent collapse, a new international coalition, INCOL, rises to restore order. The story explores the tension between personal freedoms and the necessity of collective governance, highlighting the sacrifices required for survival in a world transformed by crisis.
Science fiction adventure in a decaying far future setting in the new tie-in novel from the popular Numenera tabletop and PC roleplaying games.
Beneath the Monolith
- 162 pages
- 6 hours of reading
V divočině, na souši, na mori, vo vzduchu, medzi teroristami - ako zostať nažive v akýchkoľvek nebezpečných situáciách. V tejto knihe nájdete techniky, taktiku a finty a tréninkové projekty, rozfázované do postupov po jednotlivých krokoch, pre použitie v tiesňových situáciách. Naučí vás soběstačnosti v divočine: dovednosti potrebné na prežitie a techniky základnej lesnej múdrosti pri vyhľadávaní úkrytu či vody, rozdělání ohňa a zabezpečení potravy, naučí ako sa chrániť pred divokou zverou aj pred prírodnými živlami, ako vyrobiť improvizované nástroje a vybavenie, ako pripraviť prírodné lieky pre naliehavé prípady. Kniha vás oboznámi s dovednosťami, ako sa chrániť a zostať nažive, keď sa ocitnete v ohrození života. Obsahuje aj rady odborníkov, ako vyhodnocovať riziko, ako sa nebezpečným situáciám vyhnúť a ako adekvátne reagovať pri konfrontácii.












