Create characters, explore the setting, and learn the rules in this inexpensive second copy of key rules and setting material. This 64-page softcover delivers a taste of the game and gives you an extra copy of key material for the gaming table.
Monte Cook Books
Monte Cook is an author who delves into the realms of fantasy and adventure, with his work characterized by intricate world-building and compelling narratives. His background in game design has shaped his approach to storytelling, allowing him to craft experiences with depth and meticulous detail. Cook focuses on exploring the boundaries of imagination, offering readers immersive journeys. His writing is marked by a keen sense of atmosphere and a gift for creating rich, evocative settings that draw readers in.






Dungeons & dragons player's handbook, Core Rulebook I v.3.5.
- 320 pages
- 12 hours of reading
Core Rulebook I Tools and options to create characters for Dungeons and Dragons Role Playing Game. Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.
Discusses how to create and play characters of various races, classes, and abilities, covering topics including skills, feats, equipment, adventuring, and magic.
Kobold Guide to Magic
- 160 pages
- 6 hours of reading
"The Kobold guide to magic presents more than 20 essays by experienced game designers and authors to help you breathe new life into magic."--Page [4] of cover
Dungeon & Dragons. Dungeon Masters Guide: Core Rulebook v.3.5.
- 320 pages
- 12 hours of reading
Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game
The Banewarrens
- 128 pages
- 5 hours of reading
Dungeons & dragons : player's handbook : core rulebook. 1
- 304 pages
- 11 hours of reading
The player's handbook includes everything you need to create and play your ideal Dungeons and Dragons character. An indispensable manual of fantasy roleplaying.
Monster manual : core rulebook III.
- 224 pages
- 8 hours of reading
Dungeon Masters and players alike will find the new "Monster Manual" an indisipensable aid in populating their Third Edition campaigns of Dungeons & Dragons. Over 200 creeps, critters and creatures keep players on their toes, from Aboleths to Zombies. 200 full-color illustrations.
Dungeon & Dragons. Dungeon Masters Guide: Core Rulebook II
- 224 pages
- 8 hours of reading
The "Dungeon Master's Guide" features beautifully rendered, intuitively presented rules and material designed to get a Third Edition D&D campaign up and running. Along with the "Player's Handbook" and the "Monster Manual", this guide comprises the core rules for the game.
The Diamond Throne
- 94 pages
- 4 hours of reading
The August release of Monte Cook's Arcana Unearthed the first Malhavoc Handbook, challenges players everywhere with new options and choices. This book supports those options with new rules and provides GMs with supplemental material of their own. Features of this exciting new book from 3rd Edition co-designer Monte Cook include 10 new prestige classes based on the Arcana Unearthed classes; dozens of new monsters; hundreds of new magic items that build on the new feats and spells in Arcana Unearthed; and the basics of the Malhavoc Handbook setting: the lands of the Diamond Throne.



