No Thank You, Evil! is a tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, you create a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma, and the players set off on an adventure of the imagination. Along the way you use your character’s special skills, companions, and equipment to overcome obstacles. Maybe you’ll rescue a friend from Dragonsnot Falls, save the world’s biggest adventure park from an ancient curse, or fix Whizbang’s broken time machine before it’s too late! Whatever you choose, you’re sure to solve mysteries, gain friends, confront bad guys, and have a wild adventure!
Monte Cook Books
Monte Cook is an author who delves into the realms of fantasy and adventure, with his work characterized by intricate world-building and compelling narratives. His background in game design has shaped his approach to storytelling, allowing him to craft experiences with depth and meticulous detail. Cook focuses on exploring the boundaries of imagination, offering readers immersive journeys. His writing is marked by a keen sense of atmosphere and a gift for creating rich, evocative settings that draw readers in.






Create characters, explore the setting, and learn the rules in this inexpensive second copy of key rules and setting material. This 64-page softcover delivers a taste of the game and gives you an extra copy of key material for the gaming table.
Dungeons & dragons player's handbook, Core Rulebook I v.3.5.
- 320 pages
- 12 hours of reading
Core Rulebook I Tools and options to create characters for Dungeons and Dragons Role Playing Game. Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats.
Discusses how to create and play characters of various races, classes, and abilities, covering topics including skills, feats, equipment, adventuring, and magic.
Kobold Guide to Magic
- 160 pages
- 6 hours of reading
"The Kobold guide to magic presents more than 20 essays by experienced game designers and authors to help you breathe new life into magic."--Page [4] of cover
Dungeon & Dragons. Dungeon Masters Guide: Core Rulebook v.3.5.
- 320 pages
- 12 hours of reading
Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game
The Banewarrens
- 128 pages
- 5 hours of reading
Dungeons & dragons : player's handbook : core rulebook. 1
- 304 pages
- 11 hours of reading
The player's handbook includes everything you need to create and play your ideal Dungeons and Dragons character. An indispensable manual of fantasy roleplaying.
Monster manual : core rulebook III.
- 224 pages
- 8 hours of reading
Dungeon Masters and players alike will find the new "Monster Manual" an indisipensable aid in populating their Third Edition campaigns of Dungeons & Dragons. Over 200 creeps, critters and creatures keep players on their toes, from Aboleths to Zombies. 200 full-color illustrations.
Dungeon & Dragons. Dungeon Masters Guide: Core Rulebook II
- 224 pages
- 8 hours of reading
The "Dungeon Master's Guide" features beautifully rendered, intuitively presented rules and material designed to get a Third Edition D&D campaign up and running. Along with the "Player's Handbook" and the "Monster Manual", this guide comprises the core rules for the game.



