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Robert Nystrom

    Robert Nystrom is a seasoned programmer with two decades of professional experience, approximately half of which has been dedicated to game development. During his tenure at Electronic Arts, he contributed to major titles and smaller projects across numerous platforms. However, he finds the greatest satisfaction in developing tools and shared libraries that empower others to build upon. His passion lies in crafting usable, elegant code that amplifies the creative abilities of fellow developers.

    Design Patterns für die Spieleprogrammierung
    Programowanie gier
    Game Programming Patterns
    • 2014

      Game Programming Patterns

      • 354 pages
      • 13 hours of reading
      4.4(193)Add rating

      The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

      Game Programming Patterns