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Douglas Niles

    Douglas Niles is a celebrated fantasy author and game designer, renowned for his foundational contributions to popular role-playing game worlds. He was instrumental in the creation of the Dragonlance setting and penned the inaugural novels for the Forgotten Realms. Niles crafts immersive fantasy realms, drawing readers into tales of adventure with compelling characters and richly imagined landscapes.

    Douglas Niles
    The Dragons. The Lost Histories VI
    Fox at the Front
    Lord of the Rose
    The Crown and the Sword
    The Heir of Kayolin. Dwarf Home Volume Two. Dragonlance
    The Secret of Pax Tharkas
    • 2015

      The narrative vividly recounts the valor and courage of allied forces during the Vietnam War, highlighting key battles such as Ia Drang Valley, Khe Sanh, and Hamburger Hill. It serves as a stirring tribute to the soldiers' sacrifices and experiences, capturing the intensity and challenges faced in these significant confrontations. Through detailed re-creations, the book immerses readers in the historical context and emotional weight of the conflict, honoring those who fought bravely in a tumultuous era.

      A Noble Cause: American Battlefield Victories in Vietnam
    • 2013

      Dragons

      • 224 pages
      • 8 hours of reading

      Whether you're interested in exploring the history and culture or just want to learn more about your favorite types of dragons, the legendary tales in this book will transport you to a time when these mythical creatures ruled the land, sea, and sky.

      Dragons
    • 2010

      The battle for the kingdom of the dwarves comes to the door of its mad king... Brandon Bluestone has finally cleared his family’s name and rallied the nation of dwarves. Now one great task remains to him: he must open up the greatest of the dwarf nations, Thorbardin, which has been sealed against the outside world by the edict of a mad king. Aided by Gretchan Pax, a mighty priestess, Brandon leads an army to the north gate of Thorbardin. The hill dwarves and mountain dwarves strive to bury longstanding enmity and form an uneasy alliance against the King of Thorbardin and his potent magical minions.

      The Fate of Thorbardin
    • 2008

      MacArthur's War

      A Novel of the Invasion of Japan

      • 576 pages
      • 21 hours of reading

      The authors explore an alternate history of the Battle of Midway, envisioning a scenario where the outcome diverges significantly from reality, altering the trajectory of World War II. This reimagining invites readers to consider the implications of a different victory, impacting not only military strategies but also the broader geopolitical landscape. The narrative builds upon the foundation laid by previous works, offering a fresh perspective on pivotal moments in history.

      MacArthur's War
    • 2008

      If they can stay alive long enough, they can find the way to a new future. Thorbardin remains closed against the world as two violent factions of dwarves clash in a brutal civil war. Neither side can prevail, and violence threatens destruction of the entire kingdom. Brandon Bluestone returns home to Kayolin to find himself a wanted fugitive. His nation has changed drastically since his departure. Bolstered by the courage of a beautiful dwarf priestess, he battles an ancient enemy, struggles to right a great wrong, and tries to take the only step that allows for a peaceful and prosperous future for all the dwarves of Krynn. And with the fate of two nations hanging in the balance, it falls to the lowest of the low to put the wheels of history in motion.

      The Heir of Kayolin. Dwarf Home Volume Two. Dragonlance
    • 2007

      The Secret of Pax Tharkas

      • 400 pages
      • 14 hours of reading
      4.2(383)Add rating

      An ancient ruin holds its secrets in a death grip in this exciting new Dragonlance (R) trilogy!The dwarven realms of Krynn are slumbering, locked in mountain fastness, removed and aloof from the affairs of the world. But the world has a way of finding someone when it needs them. A wealthy aristocratic dwarf from Kayolin is forced to flee his home. A gully dwarf from Thorbardin is lucky to escape his own city with his life. And a brilliant and impetuous descendant of the once-mighty Hylar wonders what failures have steered her people onto a path of self-destruction. Can she change that course before it's too late? Together, these three heroes hold the future of dwarvenkind, and all Krynn, in their hands.

      The Secret of Pax Tharkas
    • 2007

      The Measure and the Truth

      • 388 pages
      • 14 hours of reading
      4.0(506)Add rating

      A new Solamnic Empire rises from the ashes of war. It is ruled by one man: a knight, a warrior, a virtual dictator driven by ambitions that trample the lives of all who aid them.An old enemy, mightier than ever, rises to challenge him. And there are other dangers - mortal and magical - closer to home. The man who would be emperor must face the gravest threats in his long and violent life.

      The Measure and the Truth
    • 2006

      During the dark years after the War of Souls, chaos threatens the once-mighty empire of Solamnia. Goblins raid even fortified cities, and bandits rule great sections of the countryside. The ruling dukes, lords, and knights bicker and backstab. Through this chaos, James Markham, aided by his steadfast dwarven companion and a beautiful white robed wizard, wields his flaming sword to uphold the principles on which Solamnia was founded.

      The Crown and the Sword
    • 2005

      The Dragons. The Lost Histories VI

      • 316 pages
      • 12 hours of reading
      4.0(1633)Add rating

      War Among the Dragons . . . ""When dragons make war, Krynn can only tremble in the shaodw of angry wings.""-- Astinus Lorekeeper Aurican and Darlantan, mighty serpents of gold and silver, have been nurtured in a world of wisdom, meditation, and sublime faith. On the other side of Ansalon, Crematia, a dragon of red, inherits the Dark Queen's legacy of betrayal, violence, conquest, and plunder. The advent of a worldwide war sweeps these powerful beings and many more into desperate strife. Battles rage over Krynn with a fury that threatens to annilhilate nations and whole races -- even dragonkind. As campaigns ebb and flow, generations of lesser mortals come and go, and the great serpents are left to determine the fate of the world. Their triumphs may create a destiny of all-encompassing light or cast the world beneath the shadoe of ultimate darkness. "The Dragons" The Lost Histories Series probes the historical roots and epic struggles of little-known inhabitants of Krynn.

      The Dragons. The Lost Histories VI
    • 2005

      First in an all-new trilogy from long-time Dragonlance author Douglas Niles.This title kicks off a key new Dragonlance trilogy from popular Dragonlance author Douglas Niles. This series will explore the post-war era in Solamnia, a central region of the Dragonlance world, continuing key story elements from the New York Times best-selling War of Souls series.AUTHOR Douglas Niles is the author of over 20 fantasy novels, many of which were published with Wizards of the Coast, Inc. He is also an award-winning roleplaying game designer who was part of the original creation team for the Dragonlance setting two decades ago. His most recent books in the Dragonlance world include Wizards’ Conclave and the Icewall Trilogy.

      Lord of the Rose