The book is currently out of stock

Parameters
Categories
More about the book
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.
Book purchase
Physics for game developers, David M. Bourg
- Language
- Released
- 2002
We’ll notify you via email once we track it down.
Payment methods
- Title
- Physics for game developers
- Language
- English
- Authors
- David M. Bourg
- Publisher
- O'Reilly
- Released
- 2002
- ISBN10
- 0596000065
- ISBN13
- 9780596000066
- Category
- Physics
- Description
- By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.