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Parameters
- 551 pages
- 20 hours of reading
More about the book
If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets.
Book purchase
Physics for Game Developers, David M. Bourg, Glenn Seemann
- Language
- Released
- 2013
- product-detail.submit-box.info.binding
- (Paperback)
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