Bookbot
The book is currently out of stock

Physics for game developers

Parameters

Categories

More about the book

By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.

Book purchase

Physics for game developers, David M. Bourg

Language
Released
2002
We’ll notify you via email once we track it down.

Payment methods