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Swordquest: Realworld

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  • 160 pages
  • 6 hours of reading

More about the book

In 1984, Peter Case was on his way to being crowned champion of Atari's Swordquest video game and laying claim to a valuable golden sword when the game was suddenly discontinued. Now, over thirty years later, Peter, whose real life has gone nowhere, discovers that all the prizes meant for the Swordquest contest of his youth are on display in the World Arcade Museum, and he decides to assemble a team of like-minded losers to steal the sword that should have been his all along.

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Swordquest: Realworld, Chad Bowers, Chris Sims

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Released
2018
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(Paperback)
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34 Ratings

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