Bookbot
The book is currently out of stock

Parameters

More about the book

Traces the development of video gaming from its origins in hacker circles to its status as a $20 billion global cultural industry. This book intends to debunk cyber-guru optimism about globally networked digital communications by analysing the management practices of the corporations that designed and marketed video games to youthful audiences.

Book purchase

Digital Play, William Leiss, Stephen Kline, Sut Jhally, Jackie Botterill

Language
Released
2003
product-detail.submit-box.info.binding
(Paperback)
We’ll notify you via email once we track it down.

Payment methods