Explore the latest books of this year!
Bookbot

Game Engine Architecture

Book rating

4.5(65)Add rating

Parameters

  • 864 pages
  • 31 hours of reading

More about the book

A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game dev

Publication

Book purchase

Game Engine Architecture, Jason Gregory, Jeff Lander, Matt Whiting

Language
Released
2009
product-detail.submit-box.info.binding
(Hardcover)
We’ll email you as soon as we track it down.

Payment methods

4.5
Very Good
65 Ratings

We’re missing your review here.