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Learning, Education & Games, Volume 3

100 Games to Use in the Classroom & Beyond

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  • 584 pages
  • 21 hours of reading

More about the book

This guide offers a comprehensive selection of games tailored for various educational settings, from preschool to college and beyond. It focuses on games that enhance learning in subjects like science and literature, as well as critical thinking skills. Ideal for educators and parents alike, it provides insights on how to effectively incorporate these games into classrooms, libraries, or afterschool programs, making learning engaging and interactive for all age groups.

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Learning, Education & Games, Volume 3, Karen Schrier

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Released
2019
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(Paperback)
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