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Introduction to Game Programming using Processing
For Designers, Artists, Players, Non-Tech People and Everybody Else
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More about the book
Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.
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Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath
- Language
- Released
- 2024
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- (Paperback)
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- Title
- Introduction to Game Programming using Processing
- Subtitle
- For Designers, Artists, Players, Non-Tech People and Everybody Else
- Language
- English
- Authors
- Daniel Cermak-Sassenrath
- Publisher
- Taylor & Francis Ltd
- Released
- 2024
- Format
- Paperback
- Pages
- 326
- ISBN13
- 9781032386133
- Category
- Compatriot and Exile literature, Design
- Description
- Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.