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Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

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Pages
326 pages
Reading time
12 hours

More about the book

Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.

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Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath

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Released
2024
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(Paperback)
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