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Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

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Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.

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Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath

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Released
2024
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Title
Introduction to Game Programming using Processing
Subtitle
For Designers, Artists, Players, Non-Tech People and Everybody Else
Language
English
Released
2024
Format
Paperback
Pages
326
ISBN13
9781032386133
Series
Description
Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.