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- 326 pages
- 12 hours of reading
More about the book
Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.
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Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath
- Language
- Released
- 2024
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- (Hardcover)
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