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Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

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Pages
326 pages
Reading time
12 hours

More about the book

Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.

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Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath

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Released
2024
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(Hardcover)
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