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Introduction to Game Programming using Processing
For Designers, Artists, Players, Non-Tech People and Everybody Else
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Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.
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Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath
- Language
- Released
- 2024
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- (Hardcover)
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- Title
- Introduction to Game Programming using Processing
- Subtitle
- For Designers, Artists, Players, Non-Tech People and Everybody Else
- Language
- English
- Authors
- Daniel Cermak-Sassenrath
- Publisher
- Taylor & Francis Ltd
- Released
- 2024
- Format
- Hardcover
- Pages
- 326
- ISBN13
- 9781032386225
- Category
- Design, Political Science / Politics
- Description
- Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.