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Artificial Intelligence in Games

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Pages
302 pages
Reading time
11 hours

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Focusing on essential skills for game AI programming, the book delves into topics like math, steering behaviors, terrain analysis, pathfinding, and decision making. It is designed for accessibility, featuring example games that allow readers to implement their own code and observe the impact of their modifications. This hands-on approach enhances learning and practical application in game development.

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Artificial Intelligence in Games, Paul Craig Roberts

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Released
2022
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(Hardcover)
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