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Digital Game-Based Learning

Book rating

3.8
(56)

Parameters

  • 442 pages
  • 16 hours of reading

More about the book

A mixture of fast-paced video games and serious business content, game-based learning is being used to create more engaging training programs. Using case studies, this guide explains what digital game-based learning is, where it can be used and how to implement it.

Publication

Book purchase

Digital Game-Based Learning, Marc Prensky, Sivasailam Thiagarajan

Language
Released
2000
product-detail.submit-box.info.binding
(Hardcover),
Book condition
Damaged
Price
€13.15

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3.8
Very Good
56 Ratings

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