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Gentleman Bastard

This series plunges you into a world of cunning thieves, intricate plots, and shadowy alleyways. Follow the exploits of a brilliant crew of con artists and thieves who use their elaborate schemes to prey on the rich and powerful. Immerse yourself in tales brimming with suspense, unexpected twists, and dark humor, where loyalty and friendship are as vital as quick wits and sharp tongues. It's a saga of survival, triumph, and the price of ambition.

The Gentleman Bastard Sequence
The Thorn of Emberlain
The Republic of Thieves
Red Seas Under Red Skies
The Lies of Locke Lamora

Recommended Reading Order

  1. 1

    The Lies of Locke Lamora

    • 537 pages
    • 19 hours of reading
    4.4(9136)Add rating

    An orphan's life is harsh — and often short — in the island city of Camorr, built on the ruins of a mysterious alien race. But born with a quick wit and a gift for thieving, Locke Lamora has dodged both death and slavery, only to fall into the hands of an eyeless priest known as Chains — a man who is neither blind nor a priest. A con artist of extraordinary talent, Chains passes his skills on to his carefully selected "family" of orphans — a group known as the Gentlemen Bastards. Under his tutelage, Locke grows to lead the Bastards, delightedly pulling off one outrageous confidence game after another. Soon he is infamous as the Thorn of Camorr, and no wealthy noble is safe from his sting. Passing themselves off as petty thieves, the brilliant Locke and his tightly knit band of light-fingered brothers have fooled even the criminal underworld's most feared ruler, Capa Barsavi. But there is someone in the shadows more powerful — and more ambitious — than Locke has yet imagined. Known as the Gray King, he is slowly killing Capa Barsavi's most trusted men — and using Locke as a pawn in his plot to take control of Camorr's underworld. With a bloody coup under way threatening to destroy everyone and everything that holds meaning in his mercenary life, Locke vows to beat the Gray King at his own brutal game — or die trying...

    The Lies of Locke Lamora
  2. 2

    Red Seas Under Red Skies

    • 656 pages
    • 23 hours of reading
    4.3(3923)Add rating

    Escaping from the attentions of the Bondsmagi Locke Lamora, the estwhile Thorn of Camorr and Jean Tannen have fled their home city. Taking ship they arrive in the city state of Tal Varrar where they are soon planning their most spectacular heist yet; they will take the luxurious gaming house, The Sinspire, for all of its countless riches. No-one has ever taken even a single coin from the Sinspire that wasn't won on the tables or in the other games of chance on offer there. But, as ever, the path of true crime rarely runs smooth and Locke and Jean soon find themselves co-opted into an attempt to bring the pirate fleet of the notorious Zamira Drakasha to justice. Fine work for thieves who don't know one end of galley from another. And all the while the Bondsmagi are plotting their very necessary revenge against the one man who believes e has humiliated them and lived; Locke Lamora.

    Red Seas Under Red Skies
  3. 3

    After their adventures on the high seas, Locke and Jean are brought back to earth with a thump. Jean is mourning the loss of his lover and Locke must live with the fallout of crossing the all-powerful magical assassins, the Bonds Magi. It is a fallout that will pit both men against Locke's own long-lost love. Sabetha is Locke's childhood sweetheart, the love of Locke's life and now it is time for them to meet again. Employed on different sides of a vicious dispute between factions of the Bonds, Sabetha has just one goal - to destroy Locke for ever. The Gentleman Bastard sequence has become a literary sensation in fantasy circles and now, with the third book, Scott Lynch is set to seal that success.

    The Republic of Thieves
  4. 4

    The saga of the Gentleman Bastard continues as Locke Lamora, now facing war in the Kingdom of the Marrows, grapples with unsettling revelations about his past. As he navigates the complexities of battle and self-discovery, Locke must confront the blurred lines of right and wrong, all while lacking swordsmanship skills.

    The Thorn of Emberlain