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Gentleman Bastard

This series plunges you into a world of cunning thieves, intricate plots, and shadowy alleyways. Follow the exploits of a brilliant crew of con artists and thieves who use their elaborate schemes to prey on the rich and powerful. Immerse yourself in tales brimming with suspense, unexpected twists, and dark humor, where loyalty and friendship are as vital as quick wits and sharp tongues. It's a saga of survival, triumph, and the price of ambition.

The Gentleman Bastard Sequence
The Thorn of Emberlain
The Republic of Thieves
Red Seas under Red Skies
The Lies of Locke Lamora

Recommended Reading Order

  1. 1

    The Lies of Locke Lamora

    • 537 pages
    • 19 hours of reading
    4.4(9136)Add rating

    An orphan's life is harsh — and often short — in the island city of Camorr, built on the ruins of a mysterious alien race. But born with a quick wit and a gift for thieving, Locke Lamora has dodged both death and slavery, only to fall into the hands of an eyeless priest known as Chains — a man who is neither blind nor a priest. A con artist of extraordinary talent, Chains passes his skills on to his carefully selected "family" of orphans — a group known as the Gentlemen Bastards. Under his tutelage, Locke grows to lead the Bastards, delightedly pulling off one outrageous confidence game after another. Soon he is infamous as the Thorn of Camorr, and no wealthy noble is safe from his sting. Passing themselves off as petty thieves, the brilliant Locke and his tightly knit band of light-fingered brothers have fooled even the criminal underworld's most feared ruler, Capa Barsavi. But there is someone in the shadows more powerful — and more ambitious — than Locke has yet imagined. Known as the Gray King, he is slowly killing Capa Barsavi's most trusted men — and using Locke as a pawn in his plot to take control of Camorr's underworld. With a bloody coup under way threatening to destroy everyone and everything that holds meaning in his mercenary life, Locke vows to beat the Gray King at his own brutal game — or die trying...

    The Lies of Locke Lamora
  2. 2

    Red Seas under Red Skies

    • 640 pages
    • 23 hours of reading
    4.3(3923)Add rating

    "After a brutal battle with the underworld that nearly destroyed him, Locke and his trusted sidekick, Jean, fled the island city of their birth and landed on the exotic shores of Tal Verrar to nurse their wounds. But even at this westernmost edge of civilization, they can't rest for long - and are soon back to what they do best: stealing from the undeserving rich and pocketing the proceeds for themselves." "This time, however, they have targeted the grandest prize of all: the Sinspire, the most exclusive and heavily guarded gambling house in the world. Its nine floors attract the wealthiest clientele - and to rise to the top, one must impress with good credit, amusing behavior ... and excruciatingly impeccable play. For there is one cardinal rule, enforced by Requin, the house's cold-blooded master: it is death to cheat at any game at the Sinspire." "Brazenly undeterred, Locke and Jean have orchestrated an elaborate plan to lie, trick, and swindle their way up the nine floors straight to Requin's teeming vault. Under the cloak of false identities, they meticulously make their climb - until they are closer to the spoils than ever." "But someone in Tal Verrar has uncovered the duo's secret. Someone from their past who has every intention of making the impudent criminals pay for their sins. Now it will take every ounce of cunning to save their mercenary souls. And even that may not be enough."--BOOK JACKET.

    Red Seas under Red Skies
  3. 3

    The Republic of Thieves

    • 704 pages
    • 25 hours of reading
    4.2(1707)Add rating

    "With the greatest heist of their career gone spectacularly sour, con artist extraordinaire Locke Lamora and his trusted partner, Jean, have barely escaped with their lives. Or at least Jean has. Locke is slowly succumbing to a lethal poison that no alchemist can cure. With the end nearing, Locke's only hope is to accept a mysterious Bondsmage's offer: act as a political pawn in the Magi elections, and in exchange be healed. But the lifesaving sorcery promises to rival even the most excruciating death, and Locke refuses. Until the Bondsmage invokes the name of Sabetha, the love of Locke's life ... and now his greatest rival. From his first glimpse of Sabetha as a fellow orphan and thief-in-training, Locke was smitten. But after a tumultuous courtship, she broke away. Now they will reunite in another clash of wills. Faced with his only equal in both love and trickery, Locke must choose whether to fight Sabetha--or woo her. It is a decision on which both their lives may depend"--Back cover

    The Republic of Thieves
  4. 4

    The saga of the Gentleman Bastard continues as Locke Lamora, now facing war in the Kingdom of the Marrows, grapples with unsettling revelations about his past. As he navigates the complexities of battle and self-discovery, Locke must confront the blurred lines of right and wrong, all while lacking swordsmanship skills.

    The Thorn of Emberlain