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Gentleman Bastard

This series plunges you into a world of cunning thieves, intricate plots, and shadowy alleyways. Follow the exploits of a brilliant crew of con artists and thieves who use their elaborate schemes to prey on the rich and powerful. Immerse yourself in tales brimming with suspense, unexpected twists, and dark humor, where loyalty and friendship are as vital as quick wits and sharp tongues. It's a saga of survival, triumph, and the price of ambition.

The Gentleman Bastard Sequence
The Thorn of Emberlain
The Republic of Thieves
The Gentleman Bastard Sequence 1. I pirati dell'oceano rosso
Red Seas under Red Skies
The Lies of Locke Lamora

Recommended Reading Order

  1. 1

    The Lies of Locke Lamora

    • 752 pages
    • 27 hours of reading
    4.4(9136)Add rating

    The first book of the epic fantasy caper Gentleman Bastard Sequence about a roguish group of conmen, which George R. R. Martin says “captured me right on the first page and never let me go.” “If you haven’t read [The Lies of Locke Lamora], you should. If you have read it, you should probably read it again.”—Patrick Rothfuss An orphan’s life is harsh—and often short—in the mysterious island city of Camorr. But young Locke Lamora dodges relentless danger, becoming a thief under the tutelage of a gifted con artist. As leader of the band of light-fingered brothers known as the Gentlemen Bastards, Locke is soon infamous, fooling even the underworld’s most feared ruler. But in the shadows lurks someone still more ambitious and deadly. Faced with a bloody coup that threatens to destroy everyone and everything that holds meaning in his mercenary life, Locke vows to beat the enemy at his own brutal game—or die trying. Don’t miss any of Scott Lynch’s epic fantasy Gentleman Bastard Sequence: THE LIES OF LOCKE LAMORA • RED SEAS UNDER RED SKIES • THE REPUBLIC OF THIEVES

    The Lies of Locke Lamora
  2. 2

    Red Seas under Red Skies

    • 640 pages
    • 23 hours of reading
    4.3(3923)Add rating

    "After a brutal battle with the underworld that nearly destroyed him, Locke and his trusted sidekick, Jean, fled the island city of their birth and landed on the exotic shores of Tal Verrar to nurse their wounds. But even at this westernmost edge of civilization, they can't rest for long - and are soon back to what they do best: stealing from the undeserving rich and pocketing the proceeds for themselves." "This time, however, they have targeted the grandest prize of all: the Sinspire, the most exclusive and heavily guarded gambling house in the world. Its nine floors attract the wealthiest clientele - and to rise to the top, one must impress with good credit, amusing behavior ... and excruciatingly impeccable play. For there is one cardinal rule, enforced by Requin, the house's cold-blooded master: it is death to cheat at any game at the Sinspire." "Brazenly undeterred, Locke and Jean have orchestrated an elaborate plan to lie, trick, and swindle their way up the nine floors straight to Requin's teeming vault. Under the cloak of false identities, they meticulously make their climb - until they are closer to the spoils than ever." "But someone in Tal Verrar has uncovered the duo's secret. Someone from their past who has every intention of making the impudent criminals pay for their sins. Now it will take every ounce of cunning to save their mercenary souls. And even that may not be enough."--BOOK JACKET.

    Red Seas under Red Skies
  3. 2

    Dopo un violento combattimento con la malavita che li ha quasi uccisi, Locke e il suo fedele compare Jean fuggono dalla città in cui sono nati e approdano agli esotici lidi di Tal Verrar per curarsi le ferite. Ma neppure all'estremità occidentale del mondo civilizzato possono riposare, e presto tornano a dedicarsi a ciò che sanno fare meglio: rubare ai ricchi e intascare il ricavato. Questa volta il loro obiettivo è oltremodo ambizioso: la torre di Peccapicco, la casa da gioco più esclusiva e più sorvegliata che ci sia. I suoi nove piani attirano una clientela facoltosa, e per giungere fino alla cima servono buon credito, comportamenti bizzarri... e un gioco semplicemente impeccabile. Perché c'è una sola regola importante che Requin, lo spietato padrone di Peccapicco, fa rispettare rigorosamente: chi bara avrà la morte. Per nulla intimoriti, Locke e Jean hanno elaborato una strategia che comprende bugie, trucchi e inganni per tutti e nove i piani... su su fino al favoloso caveau di Requin. Sotto mentite spoglie, compiono la loro meticolosa ascesa verso un obiettivo ormai vicinissimo... Ma qualcuno a Tal Verrar ha scoperto il loro segreto. Qualcuno giunto dal passato, che ha tutte le intenzioni di far pagare ai due sfacciati malviventi i crimini commessi. Ora avranno veramente bisogno di ogni grammo di astuzia per salvare le loro anime prezzolate. E potrebbe non bastare...

    The Gentleman Bastard Sequence 1. I pirati dell'oceano rosso
  4. 3

    After their adventures on the high seas, Locke and Jean are brought back to earth with a thump. Jean is mourning the loss of his lover and Locke must live with the fallout of crossing the all-powerful magical assassins, the Bonds Magi. It is a fallout that will pit both men against Locke's own long-lost love. Sabetha is Locke's childhood sweetheart, the love of Locke's life and now it is time for them to meet again. Employed on different sides of a vicious dispute between factions of the Bonds, Sabetha has just one goal - to destroy Locke for ever. The Gentleman Bastard sequence has become a literary sensation in fantasy circles and now, with the third book, Scott Lynch is set to seal that success.

    The Republic of Thieves
  5. 4

    The saga of the Gentleman Bastard continues as Locke Lamora, now facing war in the Kingdom of the Marrows, grapples with unsettling revelations about his past. As he navigates the complexities of battle and self-discovery, Locke must confront the blurred lines of right and wrong, all while lacking swordsmanship skills.

    The Thorn of Emberlain

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