Flynne Fisher lives in the rural American South, working at the local 3D printing shop, while earning much needed extra money playing VR games for rich people. One night she dons a headset and finds herself in futuristic London-a sleek and mysterious world, alluringly different from her own hardscrabble existence. But this isn't like any game she's ever played before -- Flynne begins to realise it isn't virtual reality ... it's real. Someone in London, seventy years in the future, has found a way to open a door to Flynne's world. And as utterly beguiling as London is ... it's also dangerous. As Flynne searches to discover who has connected their worlds, and for what purpose, her presence here sets dangerous forces into motion ... forces intent on destroying Flynne and her family in her own world
Jackpot Series
This series delves into the profound questions of our existence through a gripping science fiction adventure across alternate realities. Immerse yourself in a world where the lines between future and present blur, and one wrong decision can alter humanity's fate forever. Follow characters as they unravel mysteries spanning past and future, confronting threats that defy comprehension. It's a thrilling exploration of consequence and possibility, urging reflection on our own time.


Recommended Reading Order
- 1
- 2
Agency
- 416 pages
- 15 hours of reading
San Francisco, 2017. In an alternate time track, Hillary Clinton won the election and Donald Trump's political ambitions were thwarted. London, 22nd century. Decades of cataclysmic events have killed 80 per cent of humanity. A shadowy start-up hires a young woman named Verity to test a new product- a 'cross-platform personal avatar' that was developed by the military as a form of artificial intelligence. Meanwhile, characters in the distant future are using technological time travel to interfere with the election unfolding in 2017. . .