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The Familiars

This series follows the extraordinary journeys of three unlikely familiars – a stray cat, a bumbling frog, and a bossy blue jay – who discover they have magical destinies. When their human companions are captured by dark forces, these animal friends must embark on a perilous quest to save them and prevent a looming disaster. It's a tale of courage, friendship, and the magic found in the most unexpected heroes, perfect for young fantasy readers.

Palace of Dreams
The Familiars
Circle of Heroes
Secrets of the Crown

Recommended Reading Order

  1. 1

    The Familiars

    • 384 pages
    • 14 hours of reading
    4.0(174)Add rating

    When Aldwyn, a young alley cat on the run, ducks into a mysterious pet shop, he doesn’t expect his life to change. But that’s exactly what happens when Jack, a young wizard, picks Aldwyn to be his magical familiar. Finally off the tough streets, Aldwyn thinks he’s got it made. He just has to convince the other familiars—the know-it-all blue jay Skylar and the friendly tree frog Gilbert—that he’s the telekinetic cat he claims to be. But when Jack and two other wizards in training are captured by a terrible evil, it will take all of Aldwyn’s street smarts, a few good friends, and a nose for adventure to save the day!

    The Familiars
  2. 2

    Secrets of the Crown

    • 400 pages
    • 14 hours of reading
    4.4(96)Add rating

    Explore the enchanting world of familiars, magical creatures that assist witches and wizards. This book delves into their unique traits, histories, and the special bond they share with their human counterparts. Readers will discover various types of familiars, their roles in magical practices, and the significance of these companions in the broader context of witchcraft and folklore. Through captivating stories and illustrations, it brings to life the charm and mystery surrounding these mystical beings.

    Secrets of the Crown
  3. 3

    Circle of Heroes

    • 336 pages
    • 12 hours of reading
    4.5(64)Add rating

    In a world where human magic has vanished, Aldwyn, Skylar, and Gilbert must capture the Shifting Fortress to defeat the malevolent Paksahara. Their quest involves gathering seven descendants of ancient and powerful animals to break Paksahara's spell. As they race against time, Aldwyn discovers a troubling scroll that sows doubt about their strategy, adding tension to their already perilous mission.

    Circle of Heroes
  4. 4

    The familiars Aldwyn the cat, Skyler the blue jay, and Gilbert the tree frog are off on an all-new adventure in the series that Michael Buckley, bestselling author of The Sisters Grimm and NERDS series, says "combines the magic of Harry Potter and the adventure of Warriors." With inventive magic, laugh-out-loud humor, and a mysterious conspiracy that will take all the familiars' wits to unravel, Palace of Dreams is the familiars' most extraordinary adventure yet. Peace has returned to the queendom of Vastia. Paksahara has been defeated, and the three familiars Aldwyn, Skyler, and Gilbert are the heroes to thank. But when a birthday celebration at the palace goes dreadfully wrong, and Queen Loranella falls victim to a curse, it seems the familiars are the prime suspects. After narrowly escaping the palace dungeons, they'll have to embark on a quest to clear their names—a quest that will lead them across Vastia and even into the magical land of dreams.

    Palace of Dreams