Starfinder Adventure Path: Solar Strike (Dawn of Flame 5 of 6)
- 64 pages
- 3 hours of reading






Wrath Shall Reign!When one runelord rose from his slumber, the frontier nation of Varisia shook with his power, and it took a band of heroes to save the world. Yet there remained six other runelords, and now the most wrathful of them all has woken! As the runelords waken one after another, the dangers and perils faced by past heroes pale in comparison. When a mysterious and fearful ghost manifests on the streets of Roderic's Cove at the same time the town's gangs use the runes and legacies of ancient Thassilonian tyrants for their own ends, a new band of heroes must rise to save Varisia, and perhaps the world, from the return of the runelords!This volume of Pathfinder Adventure Path begins the Return of the Runelords Adventure Path and includes:- "Secrets of Roderic's Cove," a Pathfinder adventure for 1st-level characters, by Adam Daigle.- An exploration and gazetteer of the town of Roderic's Cove and its inhabitants, by Adam Daigle.- An extensive timeline of the history of Thassilon, revelations about the methods used by each runelord to avoid destruction during the apocalypse of Earthfall, and notes for Game Masters on the roles each runelord plays in this Adventure Path, by James Jacobs.- A bestiary of monsters lurking around Varisia, including the child-stealing nochlean and the innocuous-looking warpglass ooze, by Mikko Kallio, Luis Loza, Jacob W. Michaels, and Conor J. Owens.Cover art by Ekaterina Burmak
Details 15 undead creatures, providing information on their lairs, their minions, and their statistics, enabling GMs to add the walking dead to existing campaigns or base entire adventures on their sinister plots.
Provides both neophyte Pathfinders and seasoned veterans with the tools of the trade - the wealth of knowledge of past Pathfinders and access to the mysteries safeguarded in the vaults of the Grand Lodge of Absalom. This title includes equipment to aid you in high adventure and exploration.
Helps you discover the secrets of dragonkind, from devastating red dragons to venomous wyverns. This book helps you learn how to survive battles with ravenous wyrms, and also how to manipulate such creatures through guile, or even capture them alive.