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Todd Lockwood

    Todd Lockwood is an American artist renowned for his evocative fantasy and science fiction illustrations. He is widely recognized for his significant contributions to the iconic role-playing game Dungeons & Dragons and for crafting compelling cover art for the literary works of R.A. Salvatore. Lockwood's distinctive style, characterized by dynamic compositions and meticulous attention to detail, has also graced publications from major houses like Tor Books and DAW Books, as well as numerous speculative fiction magazines.

    Teckna drakar
    Forgotten Realms - 3: Lands of Intrigue
    The Twelve Days of Christmas
    The Spine of the World
    The Summer Dragon (Evertide, Band 1)
    • 2024

      A magical Christmastime adventure awaits young readers in this holiday picture book by acclaimed fantasy illustrator and bestselling author Todd Lockwood. The story promises to enchant with its whimsical illustrations and engaging narrative, perfect for celebrating the festive season.

      The Twelve Days of Christmas
    • 2017

      The Summer Dragon (Evertide, Band 1)

      • 512 pages
      • 18 hours of reading
      4.1(103)Add rating

      The debut novel from the acclaimed illustrator--a high fantasy adventure featuring dragons and deadly politics. Maia and her family raise dragons for the political war machine. As she comes of age, she hopes for a dragon of her own to add to the stable of breeding parents. But the war goes badly, and the needs of the Dragonry dash her hopes. Her peaceful life is shattered when the Summer Dragon—one of the rare and mythical High Dragons—makes an appearance in her quiet valley. The Summer Dragon is an omen of change, but no one knows for certain what kind of change he augurs. Political factions vie to control the implied message, each to further their own agendas. And so Maia is swept into an adventure that pits her against the deathless Horrors—thralls of the enemy—and a faceless creature drawn from her fears. In her fight to preserve everything she knows and loves, she uncovers secrets that challenge her understanding of her world and of herself.

      The Summer Dragon (Evertide, Band 1)
    • 2010
    • 1999

      The Spine of the World

      • 345 pages
      • 13 hours of reading
      3.9(16449)Add rating

      "It is the heart and soul of Wulfgar, ultimately, that will surface in the end. I, and anyone else, could no more influence that heart and soul than the sun itself. Curiously, it is in that celestial body that I take my comfort now when thinking about Wulfgar. Why watch the dawn? Why then, why that particular time over noontime, or any hour of daylight? Because in the dawn, the sun is more brilliant by far. Because in the dawn, we see the resurgence after the darkness. There is my hope, for as with the sun, so it can be true of people. Those who fall climb back up, and brighter will they shine in the eyes of those about them. And pray that my perceptions were correct." --Drizzt Do'Urden

      The Spine of the World
    • 1997

      Forgotten Realms - 3: Lands of Intrigue

      Erlkazar & Folk of Intrigue

      Greetings, kind travelers! The roads south to the Lands of Intrigue are long and dusty indeed, but they are roads to greatness and glory for merchants, adventurers, and scholars all. Folk with mettle enough to brave these lands will be challenged and astounded by forms of power, magic, and culture that are found nowhere else in Faerûn.Developed from out-of-print material originally found in FR3 Empires of the Sands, this expansion provides more than 150 pages of new information. What's Book Tethyr (96 pages) presents the many facets of Tethyr, from its origin as an elven homeland through its rise and fall as a human nation and up to its recent restoration from anarchy. While this growing realm is now the safest of the Lands of Intrigue, it was once a seat of the malevolent Empire of Shoon - whose iFootballuence still haunts the golden plains in the form of roving monsters, wandering ghosts, and the terrors of times past.Book Amn (64 pages) collates all that is Amn - or, as some call it, the Coinland. Money is this countries lifeblood, whether gleaned from the trade along the Sword Coast or the far-off colonies of New Amn. However, a dark dawn has risen on those whose eyes see no further than their ledgers and coin stacks....Book Erlkazar & Folk of Intrigue (32 pages) reveals the formerly undocumented domain of Erlkazar, east of Tethyr - an area ready to be fleshed out by DMs to suit their individual campaigns. Book Three also holds the secrets of the hidden powers of the South, such as the Cowled Wizards, the Knights of the Shield, the Shadow Thieves, and the undead sorcerers of the Twisted Rune.Two poster maps detail the Lands of Intrigue, the Pirate Isles of the Nelanther, and the center of the long-dead Shoon Empire, the monster-riddled ruins of Shoonach.More than a dozen additional maps depict all the cities of Amn and Tethyr, as well as the distant Maztican colonies.

      Forgotten Realms - 3: Lands of Intrigue