Todd Lockwood is an American artist renowned for his evocative fantasy and science fiction illustrations. He is widely recognized for his significant contributions to the iconic role-playing game Dungeons & Dragons and for crafting compelling cover art for the literary works of R.A. Salvatore. Lockwood's distinctive style, characterized by dynamic compositions and meticulous attention to detail, has also graced publications from major houses like Tor Books and DAW Books, as well as numerous speculative fiction magazines.
A magical Christmastime adventure awaits young readers in this holiday picture book by acclaimed fantasy illustrator and bestselling author Todd Lockwood. The story promises to enchant with its whimsical illustrations and engaging narrative, perfect for celebrating the festive season.
The debut novel from the acclaimed illustrator--a high fantasy adventure featuring dragons and deadly politics. Maia and her family raise dragons for the political war machine. As she comes of age, she hopes for a dragon of her own to add to the stable of breeding parents. But the war goes badly, and the needs of the Dragonry dash her hopes. Her peaceful life is shattered when the Summer Dragon—one of the rare and mythical High Dragons—makes an appearance in her quiet valley. The Summer Dragon is an omen of change, but no one knows for certain what kind of change he augurs. Political factions vie to control the implied message, each to further their own agendas. And so Maia is swept into an adventure that pits her against the deathless Horrors—thralls of the enemy—and a faceless creature drawn from her fears. In her fight to preserve everything she knows and loves, she uncovers secrets that challenge her understanding of her world and of herself.
"It is the heart and soul of Wulfgar, ultimately, that will surface in the end. I, and anyone else, could no more influence that heart and soul than the sun itself. Curiously, it is in that celestial body that I take my comfort now when thinking about Wulfgar. Why watch the dawn? Why then, why that particular time over noontime, or any hour of daylight? Because in the dawn, the sun is more brilliant by far. Because in the dawn, we see the resurgence after the darkness. There is my hope, for as with the sun, so it can be true of people. Those who fall climb back up, and brighter will they shine in the eyes of those about them. And pray that my perceptions were correct." --Drizzt Do'Urden
Greetings, kind travelers! The roads south to the Lands of Intrigue are long and dusty, yet they promise greatness and glory for merchants, adventurers, and scholars. Those brave enough to venture here will encounter unique forms of power, magic, and culture found nowhere else in Faerûn. This expansion, developed from out-of-print material, offers over 150 pages of new content.
The first section explores Tethyr, detailing its transformation from an elven homeland to a human nation, and its recent restoration from anarchy. Once plagued by the malevolent Empire of Shoon, Tethyr now stands as the safest realm in the Lands of Intrigue, though remnants of its dark past linger in the form of monsters and wandering spirits.
The second section focuses on Amn, known as Coinland, where wealth is the lifeblood, sourced from trade along the Sword Coast and distant colonies. However, a shadow looms over those fixated on their riches.
The third section introduces Erlkazar, a previously undocumented domain ready for DMs to develop for their campaigns. It also unveils the hidden powers of the South, including the Cowled Wizards, Knights of the Shield, Shadow Thieves, and the undead sorcerers of the Twisted Rune.
Two poster maps illustrate the Lands of Intrigue, the Nelanther Pirate Isles, and the ruins of Shoonach, alongside over a dozen additional maps of Amn, Tethyr, and the Maztican colonies.