Rebecca Mix crafts Young Adult and Middle Grade fantasy narratives centered on the experiences of angry girls and the allure of creepy magic. Her stories delve into the complexities of adolescence, where youthful defiance meets supernatural forces. With a distinctive voice, she imbues her work with a unique atmosphere and compelling characters that resonate with readers. Her writing style is characterized by its visual richness and inherent tension.
In this captivating conclusion to a middle grade fantasy duology, a young fairy must rise from her grandmother's shadow to undertake a vital quest to save her world. As she navigates challenges and discovers her own strength, themes of bravery and self-discovery unfold, offering readers an engaging journey filled with magic and adventure.
Set in the vibrant world of Neopets, this graphic novel follows Sabre-X and Seraphina, a disgraced Fire Faerie, on their quest to save the beloved Giant Omelette from impending loss. With themes of forgiveness, magic, and camaraderie, the story blends humor with adventure as they navigate Neopia alongside their Petpets. The beautifully illustrated tale appeals to both nostalgic fans and newcomers, featuring a unique code for in-game rewards. Critics praise its engaging characters and heartfelt narrative, promising an exciting journey for readers of all ages.
From New York Times bestselling YA author Rebecca Mix comes this breathtaking middle grade fantasy debut about a young fairy who has always lived in her heroic grandmother's shadow, but now must step up and embark on a quest to save her mother from the ever-creeping mold overtaking their world. Perfect for readers who loved Brandon Mull's Fablehaven, The City of Ember by Jeanne DuPrau, and Endling: The Last by Katherine Applegate. The mold takes all. Twelve-year-old fairy Canary Mossheart knows this better than most. A few years ago, the mold took her papa, and even her famous, former-chosen-one Gran never found a cure. So when Ary's beloved mama falls ill, Ary decides it's taken enough. Armed with only a bucket and a prayer, she sneaks out to find a magical, underground lake whose healing waters are straight out of Gran's adventures. But when Ary gets there, the lake's bone dry, and instead of healing waters, she finds a terrifying secret: Her entire world is actually trapped inside a giant terrarium--one they were meant to leave centuries ago. Worse, Gran knew and hid the truth, dooming Ary and her generation to a dying, rotting world. Now, allied with only her doomsday-obsessed frenemy, a timid pill bug, and a particularly grumpy newt, Ary has one week to unravel the clues and find a way out of the terrarium--or they'll be trapped for good. .
I am the monster. I am the shield. I am the knife in the dark. Ranka is tired
of death. All she wants now is to be left alone, living out her days in
Witchik's wild north with the coven that raised her, attempting to forget the
horrors of her past. But when she is named Bloodwinn, the next treaty bride to
the human kingdom of Isodal, her coven sends her south with a single
directive: kill him. Easy enough, for a blood-witch whose magic compels her to
kill. Except the prince is gentle, kind, and terrified of her. He doesn't want
to marry Ranka; he doesn't want to be king at all. And it's his sister - the
wickedly smart, infuriatingly beautiful Princess Aramis - who seems to be real
threat. But when witches start turning up dead, murdered by a mysterious,
magical plague, Aramis makes Ranka an offer: help her develop a cure, and in
return, she'll teach Ranka to contain her deadly magic. But as the coup draws
nearer and the plague spreads, Ranka is forced to question everything she
thought she knew about her power, her past, and who she's meant to fight for.
Soon, she will have choose between the coven that raised her - and the
princess who sees beyond the monster they shaped her to be. But as the bodies
pile up, a monster may be exactly what they need.