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Benjamin Morgan

    A Legend Among Us (2)
    Trapped In A Video Game
    • Trapped In A Video Game

      • 126 pages
      • 5 hours of reading

      Alex's fervent love for adventure and thrill-seeking video games overshadowed his academic responsibilities from a young age. Despite his parents' efforts to encourage him to focus on school, he remained disinterested, believing that his true calling lay in creating video games. Driven by a desire to inspire future generations, Alex aspires to become a video game designer, prioritizing his passion over traditional education.

      Trapped In A Video Game
    • A Legend Among Us (2)

      • 208 pages
      • 8 hours of reading

      The narrative follows Etienne, who has transformed from a bullied child into a figure of strength and fear among his peers. As he and his friends navigate their newfound powers, a shift in circumstances threatens their confidence and camaraderie, forcing them back into a combative mindset. With looming challenges ahead, Etienne must confront formidable opponents that test his abilities and resolve. The story explores themes of growth, courage, and the struggle to maintain one's identity amidst external pressures.

      A Legend Among Us (2)