Focusing on Andrew Feenberg's concept of technology as a dual force, the book examines its role as both a tool of domination and a platform for democratic resistance. It highlights the interplay between technological design disputes and the broader challenge of building a sustainable civilization, offering insights into how these conflicts shape societal structures and potential futures.
Graeme Kirkpatrick Book order
September 17, 1963


- 2020
- 2011
Aesthetic Theory and the Video Game
- 247 pages
- 9 hours of reading
This book analyses video games like Grand Theft Auto and Resident Evil as aesthetic objects. Drawing on philosophical theories of art from Kant to Ranciere, it focuses on what games feel like to players and argues that their appeal can only be adequately understood by relating them to developments in contemporary art and recent cultural history. -- .