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Sarah Lovesy

    Clothes of the Medieval World
    The What if? Kids - Beyond the Attic
    The What if? Kids Beyond the Flame Tree
    The What if? Kids - Beyond the Shoreline
    Young at Art
    • Young at Art

      Classroom Playbuilding in Practice

      • 200 pages
      • 7 hours of reading

      Focusing on playbuilding, this guide equips teachers with strategies to engage upper primary and secondary students in devising drama. It emphasizes the teacher's role in empowering students to collaboratively explore various theatrical roles, including playwright, actor, designer, director, and critic. By addressing a gap in traditional drama resources, it provides practical insights for fostering creativity and teamwork in the classroom.

      Young at Art
    • THE WHAT IF? KIDS - BEYOND THE SHORELINE: THIRD BOOK IN THE TRILOGY The What if? Kids are back on their third adventure! With their magical powers they are trying to save the ocean beds and coral reefs of Gleesphere from being destroyed. But will they triumph as this time their arch enemy Hugo Sogo has lots of tricks up his sleeves to become the one and only ruler of planet Gleesphere? Feel the terror on the seas! Follow our four heroes as they search for the hidden treasure of all treasures, battle underwater monsters and reunite with some old friends. The kids have learnt new skills; nine-year old Juniper Chase has become an expert diver and a master of disguise, his younger sister, Dew is now a fantastic synchronized swimmer, their stepbrother, River is teaching pirates how to play basketball and Ludwick is trying to learn how to swim, but will he succeed as pussycats just hate water?

      The What if? Kids - Beyond the Shoreline
    • Here come the What if? Kids on another amazing adventure. Thinking the magical words What if? they are propelled through a flame tree to the planet Gleesphere. A lot of time has passed, and Gleesphere is being destroyed by their arch-enemy Hugo Sogo and his offsider purple haze. Feel the menace in the air! Be astounded by the What if? Kids' heroic deeds to save Gleesphere. Watch our four heroes, with their laser swords and flowing cloaks fight many battles, meet old friends, and make new ones. So, get ready to go on another journey with nine-year old Juniper Chase who has been learning Brazilian ji-jitsu, his younger sister Dew who has been honing her astronaut skills, their joker stepbrother River who has taken up the drums, and their cat Ludwick who has been doing a pussycat exercise course so he can become the most renowned pussycat warrior in Gleesphere.

      The What if? Kids Beyond the Flame Tree
    • Meet the What if? Kids. Nine-year old Juniper Chase, his younger sister Dew, his step brother River and their very loud purring cat Ludwick, who thinks he is a warrior. Join their incredible adventures when they find a large old brass key in their dusty attic. Feel their danger when they realise there is an invisible keyhole which they can unlock and slide through the portal to another world called Gleesphere. Read how the What if? Kids, try to save the city of Gleeway with their bravery and heroic deeds.

      The What if? Kids - Beyond the Attic
    • Clothes of the Medieval World

      • 48 pages
      • 2 hours of reading

      From the earliest times, people have worn clothes, not just for warmth, but to show their status or role in a group. Some wore special clothes for religious purposes, others dressed simply to look good and attract a partner. This title looks at fashions worn in the Medieval world.

      Clothes of the Medieval World