Randolph Lalonde crafts tales brimming with adventure and imagination, pulling readers into intricately built worlds. His writing is driven by a lifelong passion for science fiction and fantasy, characterized by dynamic pacing and compelling narratives. Lalonde deeply values his readership, consistently striving to hone his skills to provide them with the most engaging experiences. His ability to captivate and entertain is evident in the growing success of his literary endeavors.
Alice's career moves on to the next phase in Haven Fleet, sending her into real action and real danger. All the while she wonders where her father, Jacob Valent and his ship, the Revenge, have gone. If only she knew her father is busy taking an opportunity to strike the Order of Eden behind the front lines, slowing their journey home while taking a big risk for a big reward along the way.
Spin's death approaches, and she asks her crew to go after the cure that will remove her life cap and give her all the benefits of being human. That means going to the Geist System, which is about to become the most prized looting target in the galaxy. Governments, raiders and corporations alike are ready to go to war over the advanced technology there, and Spin has to lead her people straight into the middle where she's unsure of what other obstacles the mad artificial intelligences have left for them.
Alice is given a complex and secretive assignment: she is to review months worth of voice recordings, video and pictures taken by Noah Lucas, better known as Carnie, a member of the Samurai Squadron. The material was recorded while he was on Iora, a technically advanced world as the holocaust virus struck it. She is to review all materials and create a report that includes insights into the young pilot's personality, strategic information about Iora and any other details that could help Haven Fleet. Before long, Alice becomes personally invested in the plight of her subject, and makes discoveries that could change her forever. Meanwhile, a permanent government is taking hold in Haven Shore, and the Fleet is undergoing one last shakeup that could break the Apex class apart. All the while Alice is left to wonder where her father and his ship, the Revenge have gone while they wait for the rest of their active fleet to return from the Iron Head Nebula. The Spinward Fringe saga continues in Carnie's Tale, the connective tissue between Spinward Fringe Broadcast 10: Freeground and Spinward Fringe Broadcast 11: Revenge, telling Alice's story between those books from a more personal perspective. Version 2.
Spin and her companions continue to elude their pursuers. As escaped slaves, they are hunted by law, irate masters, and hunters. It's a race to find a new ship and get out of the sector while Spin's friends try to find their places in the new crew. Revenge is on everyone's mind, but pursuing Captain White is an endeavour that could cost them everything. While her friends track him and ready their instruments of vengeance, Spin pursues a different kind of revenge, one that could separate him from everything he's worked for, even his great the Cool Angel.
Alice Valent, Noah "Carnie" Lucas and the crew of the Clever Dream are delving into the galactic underworld in search of resistance groups and Mary Reed, an elusive leader amongst the rebels. Will they find her? Will their efforts to arm resistance fighters once again result in disaster?A new wave of Order of Eden forces are entering the fray while Haven tries to build its defences and fill the ranks. Dame and Easy, two pilots are behind enemy lines, watching their enemy take over, dig in and make their own efforts to lure people to their side. Will Dame and Easy be able to get away so they can report what they've seen, or will they end up in the clutches of Admiral Scanlon, the new Order of Eden leader tasked with the mission to destroy Haven Fleet.
Grant has loved fantasy for his entire life. As a Dungeon Master he began creating a world of his own for tabletop role playing games that has grown to fill bookshelves since his teens. Nem. Outside of his basement game room pursuits, he once trained for and competed in the only medieval tourney held in his home city and won. That was his greatest moment, and it was some time ago. Little does he know, Nem is real and he is uniquely qualified to save it. A journey involving a death cult, a God, a budding enchanter, the Goddess of his dreams, and more awaits.
The invasion has changed everything for Haven Fleet and the citizens they protect. More than ever the Order of Eden seems to be everywhere, hanging over our heroes like a menacing cloud as they face new challenges and try to keep the fleet from falling apart.Alice approaches a resistance group with the best intentions and is confronted by complications. Haven Fleet is faced with the unknown while Ayan and her allies try to keep the fleet together. Meanwhile the Haven Solar System is under Order of Eden occupation and the rule of Lucius Wheeler, their oldest surviving enemy. Every surviving character faces their own challenges as the survival of the entire fleet is threatened.
Rendiran, a young priest to a Dragon Goddess, must take responsibility for a child who is resurrected. He returns to life with a message; that he is to become a great Paladin and serve the faith as it undergoes an age of change and growing power. He discovers that trustworthy people are difficult to find as he is sent on a journey with the boy across the countryside amidst political and religious upheaval. If matters weren't complicated enough, he has to face the undead and zealots from enemy religions. Highshield takes place in the same world as the award winning novel, Brightwill, and examines a different side of the universe introduced there.
While the artificial intelligences of the galaxy attempted to wipe out humanity, a designer slave, Aspen, escaped into the underworld. Some time later, mankind is slowly regaining control, destroying artificial intelligences by any means but leaving a chaotic, lawless galaxy behind as a result. Aspen has found a new home with the crew of the Cool Angel, a mercenary ship, unaware that she will soon be back in the hands of her old masters and will have to fight for her freedom all over again. From the author of the best selling Spinward Fringe series, this new novella promises adventure, drama and space with swagger!
The war is on! Conflict grips the Iron Head Nebula as well as the star system that Jake, Ayan, Minh-Chu and their loved ones call home. The Order of Eden, British Alliance and other organisations enter into an all-or-nothing conflict that will change the shape of the galaxy for centuries while Freeground is forced to leave its home space in search of help and safety. This is what the crew of the Triton, the Warlord and the residents of Haven Shore hoped to avoid, but it was inevitable. The great galactic war has begun, and there are even more combatants waiting in the shadows to exert their influence on the conflict.