The Jackal. A tall, blond Englishman with opaque, gray eyes. A killer at the top of his profession. A man unknown to any secret service in the world. An assassin with a contract to kill the world's most heavily guarded man. One man with a rifle who can change the course of history. One man whose mission is so secretive not even his employers know his name. And as the minutes count down to the final act of execution, it seems that there is no power on earth that can stop the Jackal.
Ron Tiner Books







Juggling & Feats of Dexterity
Amazing Acts of Skill and Subtlety for the Domestic Arena
- 96 pages
- 4 hours of reading
With charming illustrations and delightful period language, these books recall the pleasures of days gone by, each title in this series features a variety of skills and amusements just waiting to be revived.
Figure Drawing Without a Model
- 160 pages
- 6 hours of reading
Draw figures from memory and your imagination. Understand anatomical structure, figure movement, and how the body shows its age, expresses emotion and exudes character. Detailed chapters cover facial expression, composition for book illustration and advertising, and the special demands of story narration.
The "African Queen"
- 128 pages
- 5 hours of reading
"The African Queen is an old, dirty, ugly, unreliable steamboat. No one would expect a missionary's sister and a rough, uneducated mechanic to take a boat like that down a dangerious river through the forests of Central Africa. But Rose Sayer and Charlie Allnutt do just that. Why do they do it? The First World War has just begun, and Rose has a wild and crazy plan. She and Charlie set off down the river and come close to death many times, but they survive all dangers - except the danger of falling in love..." - Back cover.
This dark psychological fantasy is more than a moral tale. It is also a product of its time, drawing on contemporary theories of class, evolution and criminality and the secret lives behind Victorian propriety, to create a unique form of urban Gothic.
Sherlock Holmes and the Duke's Son
- 56 pages
- 2 hours of reading
Pack of ten best-selling iBookworms/i and– ideal for building up class libraries. Each Pack contains one copy of each listed title. liThe Adventures of Tom Sawyer/libr / liThe Elephant Man/libr /liA Little Princess/libr / liLove or Money?/libr / liThe Monkey's Paw/libr / liThe Phantom of the Opera/libr / liThe President's Murderer/libr / liSherlock Holmes and the Duke's Son/libr / liWhite Death/libr / liThe Wizard of Oz/li
Sherlock Holmes and the sport of kings
- 56 pages
- 2 hours of reading
"Horseracing is the sport of kings, perhaps because racehorses are very expensive animals. But when they win races, they can make a lot of money too - money for the owners, for the trainers, and for the people who put bets on them to win. Silver Blaze is a young horse, but already the winner of many races. One night he disappears from his stables, and someone kills his trainer. The police want the killer, and the owner wants his horse, but they can't find them. So what do they do? They write to 221B Baker Street, London, of course - to ask for the help of the great detective, Sherlock Holmes."--Publisher
The Thirty-Nine Steps
- 160 pages
- 6 hours of reading
Reprint of the 1915 novel with new introduction.
Card Games
- 95 pages
- 4 hours of reading
From the publisher: "Card sharks and would-be players beware - the contents of this book are irresistible. Over twenty card games, ranging from the popular to the more unusual, are described with diagrams, colourful illustrations, and instructions relayed in delightful period language. Whether you have a passion for Piquet, a craving for Canasta, or merely seek Solitaire, Card Games is the perfect companion at the card table. Part of a series of Pocket ENTERTAINMENTS: being a number of volumes that introduce Particular PLEASURES and Necessary SKILLS to DEVELOP the Character and increase POPULARITY."
Handbuch der Fantasy- & Science-Fiction-Kunsttechniken
- 176 pages
- 7 hours of reading
Die gebräuchlichsten Techniken der Fantasy und Science Fiction Kunst Schritt für Schritt erklärt Auswahl der populärsten Stile von Horror bis zur Heroic Fantasy mit Tipps und Anregungen zum Zeichnen und Erläuterungen zum technischen Know How Detaillierte Beschreibung in der wichtigsten Medien für die Darstellung – Acryl, Airbrush, Animationssoftware, Computersoftware, Tusche und Feder, etc Spezielle „Brainstorming“-Kapitel zeigen, wie eine anfängliche Idee entwickelt wird, um die Endgestaltung zu erhalten Ergänzt und ausgeschmückt von beeindruckenden Arbeiten der namhaftesten Fantasy Künstler



