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Ron Tiner

    Ron Tiner
    Sherlock Holmes and the Duke's Son
    Dr. Jekyll and Mr. Hyde
    The "African Queen"
    Figure Drawing Without a Model
    Juggling & Feats of Dexterity
    The Day of the Jackal
    • The Day of the Jackal

      • 382 pages
      • 14 hours of reading

      In the spring of 1963, after the last conventional attempt to assassinate President de Gaulle had failed, Colonel Marc Rodin, Operations Chief of the OAS, launched the plan of the Jackal. The Jackal was an anonymous Englishman who came literally within an inch of destroying de Gaulle and possibly changing the course of world history. Frederick Forsyth's brilliantly researched novel reveals how the assassin was recruited; how much he was paid; the intricate planning that went into the attempt; the international security net that was set up (but failed) to trap him; the fantastic chase across the Continent in which he kept only a step ahead of his pursuers; and the unprecedented security measures the French were compelled to adopt to save the President from the most ruthless assassin known to modern times.

      The Day of the Jackal
      4.7
    • Juggling & Feats of Dexterity

      Amazing Acts of Skill and Subtlety for the Domestic Arena

      • 96 pages
      • 4 hours of reading

      With charming illustrations and delightful period language, these books recall the pleasures of days gone by, each title in this series features a variety of skills and amusements just waiting to be revived.

      Juggling & Feats of Dexterity
      3.0
    • Figure Drawing Without a Model

      • 160 pages
      • 6 hours of reading

      Draw figures from memory and your imagination. Understand anatomical structure, figure movement, and how the body shows its age, expresses emotion and exudes character. Detailed chapters cover facial expression, composition for book illustration and advertising, and the special demands of story narration.

      Figure Drawing Without a Model
      4.1
    • The "African Queen"

      • 128 pages
      • 5 hours of reading

      "The African Queen is an old, dirty, ugly, unreliable steamboat. No one would expect a missionary's sister and a rough, uneducated mechanic to take a boat like that down a dangerious river through the forests of Central Africa. But Rose Sayer and Charlie Allnutt do just that. Why do they do it? The First World War has just begun, and Rose has a wild and crazy plan. She and Charlie set off down the river and come close to death many times, but they survive all dangers - except the danger of falling in love..." - Back cover.

      The "African Queen"
      4.1
    • 'Der seltsame Fall von Dr. Jekyll und Mr. Hyde' - dieser etwas behäbig klingende Titel läßt kaum vermuten, daß sich dahinter eine der aufregendesten Erzählungen der Weltliteratur verbirgt. Auch der Ruhm des Autors Robert Louis Stevenson (1850-1894), dessen Schatzinsel zu den berühmtesten Abenteuerromanen der Weltliteratur gehört, steht dieser Erwartung eher im Wege. Aber wirklich - Der seltsame Fall gehört zu den Schlüsseltexten unseres Zeitalters. Die Erzählung ist spannend wie ein Kriminalroman - und sie ist in gewisser Weise einer! Darum darf hier über ihren Inhalt auch nichts mitgeteilt werden. Wesentlich zu erwähnen bleibt die Neuübersetzung, die sich ganz besonders dicht in Wortlaut und Atmosphäre am Original orientiert. Das Original ist im Paralleldruck ebenfalls parat!

      Dr. Jekyll and Mr. Hyde
      3.9
    • Sherlock Holmes and the Duke's Son

      • 56 pages
      • 2 hours of reading

      Pack of ten best-selling iBookworms/i and– ideal for building up class libraries. Each Pack contains one copy of each listed title. liThe Adventures of Tom Sawyer/libr / liThe Elephant Man/libr /liA Little Princess/libr / liLove or Money?/libr / liThe Monkey's Paw/libr / liThe Phantom of the Opera/libr / liThe President's Murderer/libr / liSherlock Holmes and the Duke's Son/libr / liWhite Death/libr / liThe Wizard of Oz/li

      Sherlock Holmes and the Duke's Son
      3.6
    • Sherlock Holmes and the sport of kings

      • 56 pages
      • 2 hours of reading

      "Horseracing is the sport of kings, perhaps because racehorses are very expensive animals. But when they win races, they can make a lot of money too - money for the owners, for the trainers, and for the people who put bets on them to win. Silver Blaze is a young horse, but already the winner of many races. One night he disappears from his stables, and someone kills his trainer. The police want the killer, and the owner wants his horse, but they can't find them. So what do they do? They write to 221B Baker Street, London, of course - to ask for the help of the great detective, Sherlock Holmes."--Publisher

      Sherlock Holmes and the sport of kings
      3.6
    • A level 4 Oxford Bookworms Library graded reader. Retold for Learners of English by Nick Bullard'I turned on the light, but there was nobody there. Then I saw something in the corner that made my blood turn cold. Scudder was lying on his back. There was a long knife through his heart, pinning him to the floor.'Soon Richard Hannay is running to his life across the hills of Scotland. The police are chasing him for a murder he did not do, and another, more dangerous enemy is chasing him as well - the mysterious 'Black Stone'. Who are these people? And why do they want Hannay dead?

      The Thirty-Nine Steps
      3.4
    • Card Games

      • 95 pages
      • 4 hours of reading

      From the publisher: "Card sharks and would-be players beware - the contents of this book are irresistible. Over twenty card games, ranging from the popular to the more unusual, are described with diagrams, colourful illustrations, and instructions relayed in delightful period language. Whether you have a passion for Piquet, a craving for Canasta, or merely seek Solitaire, Card Games is the perfect companion at the card table. Part of a series of Pocket ENTERTAINMENTS: being a number of volumes that introduce Particular PLEASURES and Necessary SKILLS to DEVELOP the Character and increase POPULARITY."

      Card Games
    • Die gebräuchlichsten Techniken der Fantasy und Science Fiction Kunst Schritt für Schritt erklärt Auswahl der populärsten Stile von Horror bis zur Heroic Fantasy mit Tipps und Anregungen zum Zeichnen und Erläuterungen zum technischen Know How Detaillierte Beschreibung in der wichtigsten Medien für die Darstellung – Acryl, Airbrush, Animationssoftware, Computersoftware, Tusche und Feder, etc Spezielle „Brainstorming“-Kapitel zeigen, wie eine anfängliche Idee entwickelt wird, um die Endgestaltung zu erhalten Ergänzt und ausgeschmückt von beeindruckenden Arbeiten der namhaftesten Fantasy Künstler

      Handbuch der Fantasy- & Science-Fiction-Kunsttechniken
      4.5