Mike Mason crafts prose that delves into the profound questions of human existence and faith. His writing is insightful, often exploring the complexities of relationships and spiritual life. With a deep understanding of theology and literary artistry, Mason approaches themes of marriage and belief with exceptional wisdom and sensitivity.
Call of Cthulhu is Chaosium's classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos. All you need to play is this guide, some polyhedral dice, imagination, and your friends.
"Mike Mason goes on a poetic search to understand the wondrous dynamics of committed love. In highly readable, first-person style, Mason's writing stimulates readers' thoughts and prayers and propels couples to deeper intimacy. "A marriage is not a joining of two worlds," says the author, "but an abandoning of two worlds in order that one new one might be formed." Rich chapters on "Otherness," "Vows," "Intimacy," "Sex," "Submission," and an all-new chapter on "Oneness" lift readers to view the eternal, spiritual nature of this faith-filled, "impossible," wild--yet wonderful--frontier.'--Provided by publisher
Warhammer 40,000: Dark Heresy will be the first in a brand new trilogy of long-awaited Warhammer 40,000 roleplay games. Full of mystery, investigation and corruption, this book is an ideal introduction to the dark and gothic universe of the 41st Millenniu- m, and marks the launch of a new gaming system that players have been anticipating for over 20 years!
This book covers the theory behind version control and how it can help developers become more efficient, work better as a team, and keep on top of software complexity. All projects need version control: it's the lifeblood of any project's infrastructure, yet half of all project teams in the U.S. don't use any version control at all. Many others don't use it well and end up experiencing time-consuming problems. Version control, done well, is your "undo" button for the project: nothing is final, and mistakes are easily rolled back. This book describes Subversion, the latest and hottest open source version control system, using a recipe-based approach that will get you up and running quickly--and correctly. Learn how to use Subversion the right way--the pragmatic way. With this book, you can: Keep all project assets safe--not just source code--and never run the risk of losing a great idea Know how to undo bad decisions--even directories and symlinks are versioned Learn how to share code safely, and work in parallel for maximum efficiency Install Subversion and organize, administer and backup your repository Share code over a network with Apache, svnserve, or ssh Create and manage releases, code branches, merges and bug fixes Manage 3rd party code safely Now there's no excuse not to use professional-grade version control.
The life of ten-year-old Zac Sparks changes overnight when his mother is killed by lightning. He’s sent to live in Five Corners with his Aunties, two cruel old hags who seem determined to make his life miserable. Before long Zac realizes something really strange is going on: Five Corners is populated with many interesting characters—a dwarf butler, a girl who doesn’t speak, a blind balloon seller, and a mysterious singer he can hear but not see. Then there’s the Aunties’ father, Dada. Zac’s first encounter with Dada is so terrifying he faints dead away. The one bright spot is Sky Porter, the proprietor of the general store across the street, a friendly soul who encourages Zac—when the Aunties aren’t looking—and shows him a kindness that is lacking from his dismal life. But Sky isn’t what he seems either, and when Zac learns Sky’s secret, he realizes, to his dismay, that this wonderful man may have a very dark side after all. When Zac discovers that the secret behind Dada and the strangeness of Five Corners, he knows many lives are at stake, including his own. With time running out, he must turn to the one person who might be able to help: Sky Porter. But can Zac trust him?
The story follows Commander Cole Masterson, who returns to Earth expecting a hero's welcome, only to face betrayal and a devastating terror attack. Framed for a crime he didn't commit, he finds himself exiled into space, stripped of his status and connections. Abandoned by those he trusted, he becomes a man without a country, a planet, or a home, grappling with the loss of everything he fought for and the harsh reality of his new existence.
The tranquil life of Luke and Jessica Webb in Vermont is upended when Luke's brother Allen is murdered while trying to protect his daughter from a drug dealer. As Luke uncovers a cover-up linked to a narcotics and sex trafficking ring, Jessica, an ER doctor, confronts the grim reality of increasing overdose deaths, leading her to question her faith in humanity. The couple's peaceful existence is replaced by a desperate struggle against a dark underworld that threatens their lives and values.
Exploring the significance of everyday life, the book offers ninety devotional chapters that challenge the perception of the ordinary as meaningless. Mike Mason argues that embracing the mundane can lead to profound consolation and insight. Through beautifully crafted prose, he reveals how the commonplace may hold the key to understanding life's deeper purpose, encouraging readers to view their familiar surroundings in a transformative light. This thought-provoking work invites a fresh perspective on the routine aspects of existence.
Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world.