Chapters devoted to each of the five auspices: in-character artifacts, Gifts, rites, lodges and new Auspice Aspects. A Storytelling chapter dedicated to discussing how best to use auspice in your game from both a practical and theoretical perspective, as well as discussion on creating new auspices and new Gifts. A series of Storytelling Adventure System scenes meant to serve as "auspice challenges" - these scenes are bound to different auspices and can be dropped into your games to highlight the importance of one's moon.
Matthew McFarland Book order






- 2009
- 2008
Keys to the Supernal Tarot
- 160 pages
- 6 hours of reading
The Major ArcanaEach key, each trump, is a step along the path of the mage. From the dangerous ignorance of the Fool to the completion of the World, each card holds a secret. Seek Justice, pursue Strength, trick the Devil, and defy Death ― the cards will show you the way.A Chronicle Book for The Awakening™• Storytelling the journey through the Tarot as a Mage chronicle• 22 different cabals, legacies, Artifacts, and other ready-made story materials, each one tied to one of the Major Arcana• Advice on cartomancy, story seeds for every Tarot card, and more
- 2008
"A chronicle book for The Lost, with rules for exploring Arcadia - the homeland of the Fae."
- 2007
Autumn Nightmares
- 144 pages
- 6 hours of reading
The nights grow longer and the wind grows cooler. Silent things hide their footsteps among the rustle of falling leaves. Terrible nobles saddle their unearthly steeds and prepare to hunt by the harvest moon. Bonfires burn under the night sky. Fear nestles in the treetops. Autumn is here.
- 2002
Werewolf: The Apocalypse: Possessed
A Player's Guide for Werewolf - Year of the Damned
- 128 pages
- 5 hours of reading
The Apocalypse is a role-playing game from the Classic World of Darkness line by White Wolf Publishing. In the game, players take the role of werewolves known as Garou (from the French 'loup garou'). These Garou are usually warriors who are locked in a two-front war against both the spiritual desolation of urban civilization and supernatural forces of corruption that seek to bring about the Apocalypse. Game supplements detail other lycanthropes.
- 2002
Dark Ages. Inquisitor
- 224 pages
- 8 hours of reading
In this Age of DarknessSatan's get infest the world. Blood-drinking demons and savage creatures prey on good Christians or lead them to heresy. Even the Holy Mother Church itself teems with devils in man's flesh. But God Almighty has seen fit to choose some to stand against the tide of darkness. With sword and torch in hand, we search out the evil that lurks in the night.We are the Holy Inquisition.Some Stand for the LightDark Inquisitor is a book for playing members of the Inquisition in the Dark Medieval world. Members of secret orders operating by papal sanction, Inquisitors hunt the devils and degenerates who prey on men and defy God, from blood-crazed vampires to pagan warlocks. Inquisitor provides complete systems for making characters (from wielders of holy magic to warrior-monks), a whole new system for blessed abilities, and much more. This books requires the use of Dark Vampire.
- 2001
Werewolf: The Apocalypse: Rage Across Egypt
The Egypt Sourcebook for Werewolf: The Apocalypse
- 136 pages
- 5 hours of reading
1 SOFTCOVER BOOK
